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Title                             : Hyper dm7
Date                            : 07/01/99
Filename                    :hyperdm7.bsp
Author                        : Kit Carson
Email Address          : kit1010@hotmail.com

Description                : I've tested for Duel and it's perfect!
			  this is a medium sized level, suitable for 2-8-12
			  players.

Additional Credits to   :Every women with big tits, Gizmo for his first aid in my first
                                                              experiment,  Ridah for the Eraser bot,
			  and of course the mighty Id Software, for Quake 2.
			

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* Play Information *

Single Player             : Look around only.
Deathmatch               : Yes, up to 8 players I reckon, but it could hold more. (12 dmstartpoint)
Difficulty Settings     : No
Tips                              : on Video menu, select 8 bit Textures "no"!

* Construction *

Base                           : New level from scratch
Editor(s) used          : Qoole 2.50
Known Bugs            : No.
Build Time                 : Two weeks, on and off.

Textures used           : texture from Quake2
Textures Sky             : volcano tex.  put the folder called env into Quake2/baseq2/
Compile machine         : P2 350mhz 64 mb 
QBSP Time                   :
QVIS Time                     :  about 10 minuts
QRAD Time                   :
Brushes                 :
Entities                   :
Models                   : none

* Other Info *

I spent a while trying to get a consistent, but unique look to the entire level, got inspiration
from the new Quake3 Arena level, very clean hallway and fast action......hope you
like it.  As usual, I'd like to hear what you think about this level, so if you have anything
to say, send me a message through the address above.


Have Fun!

* Copyright / Permissions *

You may download and play this level, give it for free to your friends and just enjoy it.
This map, hyperdm7 is (c) by Kit Carson, 98.
You may distribute this .BSP freely via internet, provided you include this .TXT file
and leave the archive intact. If you'd like to use this .BSP file in any other way, 
please contact me via E-Mail. If you let me know and give me a credit, I'll probably 
give you the permission to use.

 QUAKE II(R) are registered trademarks of id Software, Inc.