                            Dead Quake 3: Arena

File: dead.pk3
Date: February 26, 2000
Authors: Niptlar & Plimus
E-mail: niptlar@hotmail.com & plimus@hotmail.com
URL: http://members.xoom.com/q3aip

FFA: Yes
Team: Not yet
CTF: No and never
Single player: not recommended, but Yes
Tournament: Not yet
Mod files: Yes
New sounds: No
New graphics: Adds exrta functionality using existing graphics


Installation:
For dead07bsp.zip : Use winzip to "extract" to c:\  (this will only work if
you installed Quake III Arena into the default directory, C:\Program
Files\Quake III Arena ).

For dead07b.zip :  Unzip the .zip file into your Quake 3 directory.  ( ex:
C:\Program Files\Quake III Arena )  Winzip should work fine, just open the
.zip file and "Extract" to "c:\Program Files\Quake III Arena" (without
using quotes).


Usage:
For dead07bsp.zip:  Use the "Dead Quake" shortcut that appears on the
desktop.

For dead07b.zip:  You can either go into your Quake 3 directory and run the
cbq.bat by clicking on it, OR (if you are using the MS-DOS prompt,) you can
either type "quake3 +set fs_game cbq +set sv_pure 0" or type "cbq" (without
the quotes).


Description:
Dead Quake is centered around the concept of elimination play.  Each player
starts with a certain number of points (equal to the fraglimit, or 20 if no
fraglimit is set) and tries to reduce every opponents score to zero.  There
are various changes designed to counter various potential abuses that would
otherwise ruin the gameplay.

An important note:
If you do not join within the first minute of play, you will forced to
spectate and wait until the next match before you play.  In the near
future, we will create a "practice window" to allow everybody who wants to
play to join in time.

Machinegun ammo is unlimited; all ammo for it has been removed.
The Railgun and its ammo have been removed (no more cheap sniper kills;
critical to support new scoring).

Shotgun damage: 120
Grenade Launcher fire rate: once per 0.6 seconds
Grenade Launcher and Rocket Launcher "self" splash damage: 80%

A Small health is worth 10.
Shards are worth 10.
Ammo respawns in 30.
Holdables respawn in 40.
Megahealths respawn in 65.
Power-ups respawn in 85.
BFG gives 25 ammo and does half damage.
Lightning gun give 80 ammo.

Armor quality is dependant on armor quantity, and ranges from from 50% to
83%.
The armor icon will reflect how effective your armor is.

When the game declares your rank, it will use green and magenta to
designate 4th and 5th place respectively.

Scoring:
Frag: 2 point bonus
Death: 3 point penalty
Suicide: 4 point penalty

When your score falls to zero, you are removed from play.

The color on your HUD and on your highlighted score with reflect your score
like so:

Red: 1 - 6 points
Yellow: 7 - 12 points
Green: 13 - 18 points
Blue: 19 - 24 points
Black: 25 or more points

 The rank icon on your HUD will also reflect your exact rank for rank
better than 6th place.


Go kick some.



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