Source code release notes
=========================

If you play with it, get something done and want to make your
changed version of idDA public, you have to mail me the modified 
source code and you have to agree that I can use it in my own
releases of idDA.

If you have suggestions concerning the code or want me to add
some code you've developed for idDA, just send me a mail.

The code is almost totally uncommented, so beware. If you think
my programming is lame, you may tell it me.

Technical stuff: idDA was compiled with Microsoft Visual C++ 6.

If you are able to port the code (maybe it's not so easy): 
I'd like to get a Linux port for idDA.


Fabian Huester [Spike] 
http://www.planetquake.com/idda
email: spike@planetquake.com
