Please email any questions to busted.grill@planetquake.com
Latest version can be downloaded from www.planetquake.com/hunter

	When a player enters the game,  the screen will tell them
if they are either a hunter/hunted/ or regular quake.  The last one
is for when the admin has disabled the hunt and is just using its DM
options.  Almost all of the time a new player will be a hunter first 
before becoming hunted.

Hunted:
	In the top middle of the screen is a counter.  This is the
amount of time left in seconds that you have left as the Hunted. 
At 10 seconds a voice will sound starting the countdown to your change
to Hunter.
	The grappling hook operations a bit different from the others.
Once fired you cannot disengage or fire another for breif moment.
So be sure you aim where you want to go.  The grapple will NOT disengage
until the weapon is fired again.  This will disconnect the player from the 
grapple but will not fire a new one.  After letting go the player may fire 
a new hook.
	When the health decrease starts the player will start the pain sounds 
and health will decrease in increments.  Go grab a health powerup to delay 
this affect again.  Hunters cannot pickup health items so there should be 
plenty.
	While hunted you can pickup invinceable,  armor and health anything 
except for weapons and ammo.


Hunter:
	In the top left is the player sense icon (lightning bolt).  When a 
Hunted is near a sound will play and this icon will come up.  The default is
set to the equivalent of roughly 40 feet.  The icon will stay up as long as a 
hunted is within range.
	As a hunter your health will start to increase on its own until it 
hits max. Health items will do nothing for you if you are damaged.
	When a hunteds time is up the server checks for the player who has been
a Hunter the longest,  they are then changed to the hunted.  


Console:
"cmd invis"
Will cause the player (if allowed to for his class) to go invisible for a set 
period of time.  This power will need to recharge after that.

<more coming soon>

