Please email any questions to busted.grill@planetquake.com
Latest version can be downloaded from www.planetquake.com/hunter

Example commandline to run the dll:
<path to quake2>quake2.exe +set game "hunt" +map boss2 +set deathmatch 1
The deathmatch and the map option can both be left out.

	There may be more otions in the INI file than are listed here.
I add them to this after i have toyed with them in the INI first.  

	Any option that specifies an amount of time,  like glow_time,  hunted_time
etc uses 10ths of seconds (these are actually server frames but work out to about 1/10
of a second each).

	If the viewable_weapons option is set to 0 no special pak file is required
for the clients.  The pak can be downloaded from the hunter web sight.  If a custom 
skin is specified (ie not one that came from Id) clients will need those files to see 
them.

	The glow options for the hunter and the hunted should be used when the server 
is not going to specify skins.  If skins and glow are not used then both teams wont 
be able to tell whose who.  In the glow field a 1 makes that class always glow.  A 0 
will disable the glow option, a 1 will set the glow for infinite(till player changes 
classes) and any other number is the time in 10ths of seconds for the player to glow.  
Hunters glow green and Hunteds glow red.

	Check_interval should be left alone.
	Percent_hunters currently is hard coded.

Console Client:
cmd invis
Will cause the player (if allowed to for his class) to go invisible for a set period of time.
Will need to recharge after that.

Console Admin:
cmd togglehunt <password>
Will disable/enable a hunt game and make everyone regular quake players.

cmd cpt <playername> <type> <password>
use this to force a player to change types... where type = 0 for regular, 1 hunter, 2 hunted
password is the admin pw


; * = not working yet
[Hunt]
admin_pw = EATME                ; deffinately want to change this first (do not include spaces) case insensitive
hunt_state = 1			; 1 for hunt, 0 for reg quake plus item swap etc	
viewable_weapons = 0		; 0 off, 1 on This is so that a server can be run without requiring a PAK file
item_swap = 1			; default items are used
check_interval = 10 		; this should be left alone		
hunted_time = 1200		; time as hunted
percent_hunters = 20		; *
hunter_death_score = 5		; bonus all hunteds get when a hunter dies
hunted_death_score = 1		; bonus the hunter gets when they kill one of the hunted


Items which are common to all the class (Regular, Hunter, Hunted).  They are repeated in each
section.
[Regular]
skin =                          ; this picks the model as well ex.  male/grunt
start_time_invincible = 50 	; time invincible after respawn (0 will disable)
move_speed = 1                  ; *
jump_height = 270               ; 270 is about default
max_health = 100		; Mega health will still increase this above whatever is set here
fall_damage = 100		; % of normal falling damage
lava_damage_time = 0		; lava damage is normally done every frame. This will set the gap 
				; wider (do less damage) 0 is normal amount of damage
slime_damage_time = 0		; same as lava
drown_time = 12			; number of seconds (not tenths) before drowning kicks in (12 is def)
default_weapon = weapon_blaster ; Startup weapon
item_armor_body = 0		;\ 
item_armor_combat = 0		;Number of points of armor for each to start out with
item_armor_jacket = 0		;/
ammo_grenades = 0		;Amount of ammo of each to start out with
ammo_shells = 0
ammo_bullets = 0
ammo_cells = 0
ammo_rockets = 0
ammo_slugs = 0
invis_start = 0			; How long it takes for invis power to charge up (0 will disable)
invis_time = 0			; Length of time the invis power lasts (does nothing if is start set to 0)


In addition to the options above Hunters/Hunteds have the following keys
[Hunter]
glow_time = 1	; set to 0 for no glow, 1 for inifinite anything else amounbt of time to glow when changed
health_increase_speed = 20	; Amount of time before players gets next health increase
health_increase_amount = 1	; Amount the health will go up according to the increase speed

[Hunted]
jump_height = 450  	; These were listed before but 450 is a good number for hunted
glow_time = 50	; set to 0 for no glow, 1 for inifinite anything else amounbt of time to glow when changed
health_decrease_start = 200	; Time since last health pickup befor ethe health decrease starts again	
health_decrease_speed = 30	; once the decrease starts,  will decerease this many 10ths of a second
health_decrease_amount = 5	; amount health will decrease


This section will prevent certain items from beings spawned... if it isnt spawned in the board
cant use it.  Leave blank after the = to leave it at default
To remove an item set it = to anything other than a valid item
ex. weapon_shotgun = blablabla
will remove shotguns fom the level
[ItemSwap]
item_armor_body = 
item_armor_combat = 
item_armor_jacket = 
item_armor_shard =  
item_power_screen = 
item_power_shield =

; hook and blaster dont spawn anywhere so they dont do anything here
; might change that for the hook. 
;weapon_hook = 
;weapon_blaster = 

;NOTE: these are just random examples
weapon_shotgun 		= weapon_rocketlauncher
weapon_supershotgun 	= weapon_rocketlauncher
weapon_machinegun 	= weapon_hyperblaster
weapon_chaingun 	= weapon_rocketlauncher
weapon_grenadelauncher 	= weapon_railgun
weapon_rocketlauncher 	= weapon_hyperblaster
weapon_hyperblaster 	= weapon_hyperblaster
weapon_railgun 		= weapon_hyperblaster
weapon_bfg 		= weapon_hyperblaster
ammo_shells = 
ammo_bullets = 
ammo_cells = 
ammo_grenades = 
ammo_rockets = 
ammo_slugs = 
item_quad = 
item_invulnerability = 
item_silencer = 
item_breather = 
item_enviro = 
item_ancient_head = 
item_adrenaline = 
item_bandolier = 
item_pack = 

;Dont know why you would need this but here they are anyway
key_data_cd = 
key_power_cube = 
key_pyramid = 
key_data_spinner = 
key_pass = 
key_blue_key = 
key_red_key = 
key_commander_head = 
key_airstrike_target = 


