used to store the heresy fields and heresy stats for reconnecting players... 
*MODIFIED* for HWQWE

======================== RESUME 0.95 ====================================
This patch keeps a backup of players' heresy fields in case someone attempts
to resconnect during a game. The patch restores a player's previous heresy 
fields and heresy stats if he reconnects to the server within 5 minutes of 
disconnecting. This patch has a flaw -- it can only identify players by their 
names, which leaves it open to abuse by morons (use your imagination). You 
may wish to only use it for clan matches or on a closed server.
Btw, you must keep the same name throughout the game to benefit from the
patch.

First version number was 0.90, written by Jim Steers, 04/10/96.
Gripes about inefficient programming are legitimate -- I'm not a programmer.
This and a couple of other early patches were written on request, for
practice.
This version is 0.95, made on 06/12/96. The only change is to limit updates
to once a second. First release ran updates every 1/10th second, 
too much unnecessary work for the processor.

Available via ftp from ftp.cdrom.com.
Available on the web from 07/12/96 as follows :
http://www.espero.demon.co.uk/qstuff.html

The source is in .qc and unified diff format, made from v1.06 QC code.
Progs.dat file included. As this file is only of interest to server ops,
I've left out instructions on how to run the patch, etc .. experience is 
assumed.

Comments, problems and/or bug reports by e-mail to jim@espero.demon.co.uk

Jim S, 06/12/96.
