HOLY WARS Version 2.1 (for Quake 2)
Authors  : Paolo "Nusco" Perrotta and Roberto "Taz" Bettazzoni
Email    : nusco@planetquake.com
WWW page : http://www.planetquake.com/holywars

TEAM HOLY WARS 2.1 
Author	 : Scott "Raven" Franzyshen
Email    : scooby1@bellatlantic.net
WWW page : http://members.bellatlantic.net/~scooby1

	Basiclly this is the same game from Paolo & Roberto but I have merged Zoid's CTF source into it in order to handle two teams. The server variable "teams" can be used to change the game mode. 1 sets the game for teams mode, and 0 disables team support. In addition the "takenlimit" is used to set a limit of taken halos per team. Team members can not inflict other team members with damage, and since the object is to destroy the other team, the heritic rules do not apply in teams mode. Durring game play what ever team has the halo, their teams icon will flash on the screen, when no one owns the halo, no teams icon will flash. Teams score team goals by taking the halo. Durring the intermision, hitting the help key "F1" will alternate team scores vs individual stats (using the holywars 2.1 detail scoreboard.) Techs can be turned on and off from with in the server.cfg file as well as forcejoin & takenlimit.

INSTALL
to install backup your original holy wars files (gamex86.dll, server.cfg, map_load.ini, and levels.ini) then extract the contents of the zip file into the holywars subdirectory under you quake2 install directory. Finally copy the pak0.pak file from your ctf install into the holywars subdirectory. If you don't have this file, download ctf from www.caputered.com, and extract the pak file.

start the game as you normally would with holywars, but rember +set teams 0 if you don't want to run the game server in teams mode.

TTD:
still to do is remove what CTF code we don't need, and modify other routines, to handle Holy Wars stuff. For example; add bonus points for defending the Saint.

enjoy,


