August 14th, 1999	
====================

Map Name      : Twin Harbour for all versions of Hexen II. 
Filename(s)   : harbour.bsp (the map), Wutzitr.mid (the soundtrack)
     
Description   :	A fast, furious and hard to win single player/deathmatch map. Has tons of goodies,
but the evil creatures most probably will kill you before you get any item. In deathmatch mode,
it's intended for two to four persons, but is far better for two than four simply because there
aren't enough items and the level is very small. All weapons are present.

Author        : Josh "Wankeroo" Gallagher, structure, original Heretic II level; Dehumaniser - 
texturing, entities placement, additional structure and all of the artwork for the Hexen II 
version.

E-mail        : wankeroo@total.net
                dehumaniser@operamail.com


Installation  : 1) Unzip the .BSP file into \hexen2\data1\maps\ and the .mid into \hexen2\data1\midi



================================================================


Play Information
----------------
The Hexen II version has been VISed at level 4, that is, the water isn't transparent. This is good
for deathmatch since it greatly increases the rendering speed, but may be a problem in single 
player mode. So if you want transparent water, just make a fast vis. The utilities for Hexen II
may be found at www.planetquake.com/quark and www.hexenworld.com/stables .
The original level has been made for Heretic II by Wankeroo, and it is deathmatch only, but be sure
to check it out - it puts Heretic II's engine to excellent use, especially the fog and the water.
The original "Twin Harbour" is also in the Mappers' Shrine Hall of Fame. 
The level is small, so it's ideal for 1 on 1 duels. Since there are very few duel levels made for 
Hexen II, I hope this one will be valuable. By the way, it's been built with the characters' special 
abilities in mind - the Paladin will feel extra-comfy with all the water and small size of the level,
the Assasin will hide in the darkness and wreak havoc from the sniper towers, the Necromancer will
also love to rain his magic missiles from above, and the Crusader, the much-underappreciated class,
will love to freeze anyone, again 'cause it'll be difficult to hide. But beware, 'cause a little loss
of attention will result in your death - every character will have to use his advantages and plan
his tactics carefully.

Single Player      : Yes, hell, there's so much action, it feels more like Doom than Hexen II :)
Difficulty Settings: No
Cooperative        : No - to avoid "cheating", since the level's exit leads to Blackmarsh.
Deathmatch         : Yes. 2-4 players, recommended 2.
New music: Yes, but not new at all. Kevin Schilder's wutzitr.mid from Hexen.
Textures used: Heretic, Hexen and Hexen II: Portal of Praevus.

Construction
------------

Base           : Conversion of the original Heretic II level.
Editor(s) used : QuArK 5.10 - very powerful, but sucks when it comes to texturing. So I also used
Tread 1.11.
Build Time     : About 6 hours the original level, some three hours to convert.
Compile Time   : HXBSP06 - 26 seconds, VIS (fourth level) 438 seconds, extra light - 41 seconds.
Compile machine: AMD-K6-II/400 with 64 MBs of RAM, running DOS 7.0/Windows 4.00.1111B with a 400 
MBs swap file. Tested with a 16 MBs Riva TNT videocard @ 640*480*16bpp.

Copyright / Permissions
-----------------------

Hexen II is a registered trademark of (the best game developers on earth) Raven Software.  
Credit also to id Software for the Quake engine technology and Activision, Inc.

You may not distribute this .BSP freely. It can only be done so under a direct permission from the
author(s).
 
I guarantee your PC will not suffer any accidents or malfunctioning as a result of use (but not
abuse) of this Hexen II level. Therefore, I will not pay any destructions this level may cause,
such as: decimating of the keyboard and any other control devices because of the player's frustration;
destruction of the display occassioned by the same reason; any moral sufferings of those who hear
your dirty talk while playing deathmatch on this level.

Credit
--------------
Josh "Wankeroo" Gallagher for the original level;
Kevin Schilder for his beautiful music, 
Michael Raymond-Judy for the "Docks" level from Heretic - it inspired Raven mappers for some five 
years; 
Raven for the Serpent Riders saga;
Carcass, Godflesh, Napalm Death, Mick Harris, Black Sabbath and lots of other great artists for
inspiring me;
VaniX and SaniX for hosting this on the XCommunity FTP server.