
================================================================
Title                   : CTF2
Filename                : CTF2.ZIP
Author                  : Headrot
Email Address           : ktrueba@nmsu.edu
Description             : Medium sized CTF level designed for 8-16
                          players.

Additional Credits to   : Armin Rigo for making QuArK
                          Phayyde for completing H2CTF.
			  Everyone else who helped me fix the translucency errors.
================================================================

* Play Information *

Single Player           : Sure, if you want to look around.
Cooperative             : Yup
Deathmatch              : Yup
CTFized                 : Yup
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Some
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : N/A
Editor(s) used          : QuArK
Known Bugs              : How the do I change the in-game map title to
			  something OTHER than Blackmarsh????

Build Time              : Once I actually got off my ass it only took 
			  about 5-6 hours....
Texture Wad used        : Base

Compile machine         : Cyrix 200 w/ 64MB RAM
QBSP Time               : ?????
Light Time              : ?????
VIS (-level 4) Time     : ?????

* Other Info *

        This level didn't quite turn out the way I had hoped.  The main
reason is because I kept going over the 800 face limit.  I had planned
to have each castle facing each other with a large outside area, but the 
Quake engine couldn't handle it.  
        At least now I know of this potential problem so I can aviod
it in future maps.  My next project(s) will be a maze/tunnel level and 
a "depths of hell" level.  I might also make a start map for the CTF pak
if I get any positive feedback from these levels.  Keep in mind this is only the 
third 3D map I've ever made, so I'm still learning.  (The second map I made got 
waaaay too complex and was taking 5-6 hours to compile, so I trashed it.)  
If you have any suggestions, questions, etc, e-mail me at the above address.


** Copyright / Permissions **

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.If you intend to use this level in any way (TC's, Mission 
Packs, CD's, Freebee's, etc.) please contact me first at ktrueba@nmsu.edu.


** Where to get the original BSP **

HTTP: web.nmsu.edu/~ktrueba/qclan.html

    
*** Other info  ***

El Guapo needs to play more H2.  

