
This is my augmentation of bonesaw's heretic2 demo entity list
(version a3) in .qc format, with entity keys & spawnflag info
spliced into the entries in the style of the q2ents.ac file
(thanks to browndog for  help with this).  If it's less
useful that it should be due to some stupid formatting
error, please tell me so I can fix it (I don't actually
use bsp).

There are certain discrepancies between what I find in the maps and
what bonesaw put in his .qc file, which are:

In qc file but apparently not in maps:

  info_null
  func_areaportal
  light_lantern4
  misc_banner
  item_mana_combo_full
  item_puzzle_canyonkey

In maps but not .qc file:

  light_gem2
  monster_tcheckrik_male
  obj_cactus3
  obj_statue_techeckrikright

I've left in bonesaw's extra entries, and added the apparently
left out ones, cribbing what looks like appropriate bounding
box info (mostly quite inaccurate, according to bonesaw), see
his readme.txt appended to the end of this file.

Also, if people can provide elucidation of what some of the keys
do, I can add them to the source files from which this is
prepared (stuff that isn't the same as Hexen2 is what would be
useful, since I've already got Hexen2 key help, & will add it in
before too long).

This is done with the help of PERL scripts that can be adapted
to produce output in all kinds of formats, so if you want to try
to use them to support your favorite editor, contact me.


  - tiglari@hexenworld.com


------------------- bonesaw's readme.txt:

Heretic 2 Entity list (demo version)


Release A3
Found a couple of mistakes and omissions, had another mistake pointed
out to me, have done a fair amount of work with the bounding boxes.
I am also including a file with some spawnflag and key info written by 
tiglari@hexenworld.com. Lots of help there.   thanx

hope this works a little better still.



Release A2
Found several stoopid mistakes and corrected them
Also added some key information.
In every entity class section there is an entity lookalike that will
begin with the class and end with "_keys"

!!!THIS IS NOT AN ENTITY!!!
  
by selecting this..in bsp anyways..  <--- blatant plug for the best 
editor going  =)  ; then hitting the question mark for key/value
help there is a list of keys that are associated with some or all
of the entities.

Example..

/*QUAKED info_keys (1 1 1) ?

INFORMATION.. not used as an entity

targetname

target

jumptarget

height

speed
*/

all of those are keys that can be assigned to some or all of 
the info_   entities and given values.

This is still a very rough version and if anyone can make it
better pls. do.

						bonesaw


Release A1

 This is an !!!EXTREMELY!!! crude version of the entities.
allmost all of the bounding boxes are guarenteed to be wrong.
If for nothing else I have made this to use as a text list
of (all?) the entities used in the demo. I'm sure I've probably 
missed one somewhere or another.

I take no responsibility for what happens to or because of this 
document and file after it leaves my computer.

If you feel that you can improve on this list please feel free to 
do so. 

All of Raven's and Activions trademarks do apply. Heretic is solely 
their creation.

Thanx for the killer game guys!
 
						bonesaw

