
               Preminary Heretic II Entity set for Qoole

                             Jan 24 version

This is a preliminary Heretic II entity set for Qoole.  It was generated
by adapting the PERL script I use to generate entity sets for Quark 5,
from the same entity data files.  I am not a Qoole user, so I can't tell
if this is really adequate as a Qoole entity set; it will possibly
need some collaboration with an experienced & knowledgeable Qoole user
to make this usable; it certainly to will make it actually good!  I'll be
happy to work at making this better with anyone who steps forward.


Another issue is that entities have a lot of specifics in Heretic II,
too many to include them all without some kind of grouping system.
I don't know whether Qoole has one; what I've done is just leave out
the `monster behavior' specifics, but in any case this needs more work
(for Quark5 as well as Qoole).

If you see things that need to be changed, don't just change them by
hand, but get in touch with me so I can make the changes in the data
files.  For example one thing that needs to be done to make it in the
style of Qoole is to produce appropriate descriptive names for the
various entities,e.g. `Shrine Base' for `obj_shrine';  I haven't done
this, and won't, but if somebody wants to make up these names get in
touch with me & I'll adapt the PERL script to splice them in.

 - tiglari@hexenworld.com


 Jan 24 - noted non-functionality of obj_barrel_explosive and
   trigger_Gravity

 Jan 22 - cleaned up sound_ambient_* entities
