Styx1 Player Model for Heretic II (Rev. A)
by Gwynhala (serotonin@earthlink.net) 08/22/1999
------------------------------------------------

This EXPERIMENTAL Heretic II player model was created using motion capture data
from Curvus. This is the first ALL NEW player model created using Gwynhala's motion
capture and model building tools. The tools aren't quite done yet and the model
has a few problems, but for those who want to play with it it is provided AS-IS
to use at your own risk.

Known Problems:

1) The "skels" and "refs" sections of this model were duplicated from the Corvus
   model, so animations that involve doing different things with the upper and
   lower body (such as strafing while moving, or using the Sphere of Anihilation)
   don't look quite right
2) No new skins for this model - it just uses a corvus skin that maps randomly
   onto the model.

To use this model:

1) Unzip this archive to a new directory, base/players/styx1
2) Test the model by starting Heretic II, pressing ~ to get to the console, and
   entering the following commands (leave out the roman numerals):
   i)    deathmatch 1
   ii)   skin styx1/corvus
   iii)  map dmandoria
   You should now be playing as styx1 instead of as the normal male model
3) You can't use this model in a multi-player game unless it is also on
   the server. But since the model is buggy and experimental, you might
   not want to upload it to servers just yet. Wait for Styx2, which should
   be fully-functional.

How It Works:

The motion capture tools by Gwynhala analyzed the motion of the Corvus 3D model
in all of its animation frames, and converted this to a description of how various
body parts (arm, leg, head) move in each frame.

The motion capture data was then applied to a simple stick skeleton to create a
new player model that moves the same way. In this model, the weapons are also
sticks (and incomplete).

The resulting new animation frames were written to a new TRIS.FM file in the
format expected by Heretic II for player models. Since no comprehensive
reference is available for the file format, the file format was approximated
using information available from various sources (such as Gwynhala's notes in
the file FlexModel.txt)



