                           Dmskelter  -  A deathmatch map for 2-3


3/6/98
================================================================

Title                   : Dmskelter.bsp
Author                  : Etienne (e_T) Rheaume
Email Address           : etn@express.ca
Web site(old)           : http://www.express.ca/etn
Looking for work?       : YES!
Description             : Deathmatch Heretic2 map for 2-3 players
Other Works             : etninc,etworld for quake,Dmdonut for Unreal
                          Others unrealeased to public

Thanks to               : Raven for the great game/engine candy,
                          Jeremy for some great advice/help as well as Casey "O" for testing
================================================================



*This is my first map ever for Heretic2, and could be the first user made map
for Heretic2, it was made in 24 hours over the last three days.
No editor works cleanly with H2 yet so I had to be creative by using Qoole
to make the geometry,using wal's I converted from the m8's that came with the
game.I then noticed Quark would show foreign entities but I also noticed it
"damaged" my geometry so I had to use wordpad to merge a clean file of geometry
from qoole with a map full of weapons and shrines into a final map.

For some reason the utilities compiled everything ok despite the fact
I wasnt pointing any of them to the game directory,It was done in the quake2 dir:p
I wanted to add ropes and maybe a moving object but I guess that was for the 
good of performance, its difficult to hack in objects like that and I had no
idea what the spawflags were for any/most of the items.

I got the demo when it came out and liked it right away,tried some DM
and liked that but one on one was kinda lame since the maps are designed
with 8 people in mind,so I started thinking about making a new map,
that night I went out and got some grid paper and pretty much had the layout
ingame within a few hours,the next two days were spent tweaking,adding,testing.
Since this map is outside, I find its a bit on the slow side if you have anything
bellow p200/Voodoo1,or software on a good cpu, it was meant to be a one on one
or 3 player map so performance is not an issue for me,I dont have a openGL
card so its hard to optimize the geometry if I cant see how the utils cut it up.

I did my best in 24 hrs, now time to play it:)






* Play Information *

Single Player           : For viewing/learning purposes
Deathmatch              : Yes,for 2-3 but more if using good systems(6 starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole 2.50,Quark,Wordpad
Known Bugs              : none
Brushes                 : 158
Build time              : 24 hours over three days

* Running Dmskelter.bsp *

Place Dmskelter.bsp in your /base/maps directory
and start Heretic2.At the menu hit the tilde(~) key
and type in "deathmatch 1" then "map dmskelter"
Usually you can run the command line Heretic2.exe +deathmatch 1 +map dmskelter
You can also start a normal deathmatch game with another map then use
the console to ring up any map by typing "map dmskelter",etc.


                        -----------------------------

Dmskelter.bsp and Dmskelter.zip may only be distributed and/or edited with signed
written consent from the author.I have the source so don't try anything funny



 
