                          Blade Farm (BladeDuel3)


3/6/98
================================================================

Title                   : bladefarm
Author                  : Matthew (}SK{Deerf**ker/Goth) Musingo
Email Address           : vmjh@grove.iup.edu
Web site(old)           : www.techhq.com/goth (not up yet)
Description             : Blade DuelMatch Heretic2 map for 2-6 players


Thanks to               : Arken, Dragon, and Masurame for testing it out (and giving me 
			  feedback.) www.planetquake.com/rust for the refresher course 
			  (used to do Q2 maps)
			  Unkiller for the idea.
			  Clan }SK{ for being the greatest clan out there (blade clan)
                          
================================================================



*This is my first Heretic 2 map which took about 5 days since my search for a better qvis3 program turned up null.  It is a farmhouse in a recently developed
mining town.  Farmhouse were needed no more so it was converted into a bar.



* Play Information *

Single Player           : For drinking alone
Deathmatch              : Yes, for 2-6, more is you can find that many Blade Duelers
Difficulty Settings     : Nope
New Sounds              : Nadda
New Graphics            : Noway
Source Included         : Nah-ah

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole - BSP for little things
Build			:QBSP3 time: 82 seconds
			 QVIS3 time: 98128 seconds
			 QRAD3 time: 2009 seconds
Total compile time: 27.84 hours on a P2/233 64megs ram

* Running bladefarm.bsp *

Place bladefarm.bsp in your /base/maps directory
and start Heretic2.At the menu hit the tilde(~) key
and type in "deathmatch 1" then "map bladefarm"
Usually you can run the command line Heretic2.exe +deathmatch 1 +map bladefarm
You can also start a normal deathmatch game with another map then use
the console to ring up any map by typing "map bladefarm",etc.
			----------------------------
****************************************************************************
SPECIAL THANKS TO
	DRAGON FOR COMPILING THIS
		MAP ON HIS OWN TIME.  AS THANKS I WOULD LIKE
			TO PIMP HIS NEW SITE. 
			WWW.HERETICII.COM/JOURNEYMEN
IT iS A PLANNED HERETIC 2 RPG MOD THAT IS SET IN A ALL NEW WORLD, WITH AI NONPLAYER
CHARACTERS, LOTS OF WEAPONS, AND THREE DISTINCT RACES!  CHECK IT OUT!

**************************************************************************






                       -----------------------------
Gameplay map was made for....

Alot of people do not realize that this type of game is a very disiplined game.  You don't 
just run around and hack/slash anybody... There are RULES!

"The Honor Code"
1) Don't attack anyone unless they are paired up with you in the ring.
2) Don't attack until the person is ready. This could be as simple as smacking the ground 
   twice with the staff (if opponent is visible), or a switch flipped when you enter the 
   prepartion area. My map features an invisible trigger that sets a blinking light off at    the other end of the ring to tell that you are ready.  When you the light in front of
   you begin to blink really fast go for it!
3) Lose an arm?  Stand and take it like a man.  Unless there is a health shrine in the ring.
4) Escaping the ring counts as a loss for the escapee. The escapee must halt and wait for 
  his opponent to get out and finish him. 
   (NO FIGHTING BACK!!!)
5) Respect those in statue form. Count for three seconds before you finish him. Notice I said seconds not milliseconds.
   I use this bind.
   bind u "say 1...";
   bind i "say 2...";
   bind o "say 3...";




****888
 Sorry for those without 3d accelerator cards, I will consider this next time 
									888*******


I will probably do another level and then devote my life for Journeyman, an RPG mod planned for Heretic II (email me for 
info)


* Copyright / Permissions *
Copyright (c) 1998 Matthew Musingo. All rights reserved.
This map may be electronically distributed only with no
charge to the recipient, and may not be modified in any way.
This text file must be included with the level.
This map may not be distributed on any CD-ROM without the
prior, explicit written consent by Matthew Musingo.  Gaming magazines
are usually OK, but ask me first.
This map may not be used on a commercial multi-player server
without similar explicit written consent.
Gracias,
Matthew Musingo  (Goth/Deerf**ker)
vmjh@grove.iup.edu
