                          	Alamoblade


3/6/98
================================================================

Title                   : Alamoblade
Author                  : Tom [Tominator] Murto
Email Address           : tominator@hereticii.com
Web sites               : www.hereticii.com/atlas -HereticII maps
			  www.hexenworld.com/tominator -HereticII
Description             : Blade only map, with a canyon and a fort in
                          which is situated an arena.


Thanks to               : Dragon, who kindly QRADed my map while it 
			  crashed on mine.  Also thanks to the clan
			  CutThroat for being the greatest blade clan!
                          
================================================================



*I have made maps for Doom, Heretic, Duke3d, Quake and Hexen2.  This
is the first map for a Quake2-engine game.  It's pretty similar to
Quake1.  The scale of things might be a little large but it doesn't
matter too much.



* Play Information *

Single Player           : For looking around and enjoying the view..
Deathmatch              : It's large enough for around 10 bladers
Difficulty Settings     : Nope
New Sounds              : Nope
New Graphics            : Nope again
Source Included         : Ditto
Shrines			: Yes, 1 spirit & 1 blade
Known bugs		: None too great I don't think
* Construction *

Base                    : New level from scratch
Editor(s) used          : HereticED, WorldCraft
Build			:QBSP3 time: 30 seconds
			 QVIS3 time: 1221 seconds
			 QRAD3 time: 1723 seconds
P200MMX/64RAM for QVIS3 & QBSP3.  P2|233/64RAM for QRAD3

* Running alamoblade.bsp *

Place alamoblade.bsp in your /base/maps directory
and start Heretic2.At the menu hit the tilde(~) key
and type in "map alamoblade"

			----------------------------

I want to thank Dragon for QRADing my map which is the process to
light the map up.  The map is heavy with lighting and it took a long
time, thanx! 

			-----------------------------

Gameplay map was made for....

Bladers who want to fight on slanted and flat surfaces outside and
inside and have a swim while they want :)  There are also sounds
of birds screeching and the wind blowing...  ooh and spooky music :)

			-----------------------------

				**STORY**

During the colonization many forts were built to secure vast areas
of land.  The best places to build forts were often canyons for the
natural walls served as good protection.  The most important thing
though was water.  The conditions were often very harsh, dry long 
periods of drought drained the life out of many soldiers.  

One of these forts has remained intact thanks to it's location.  It is
protected and a permanent pond was situated very near.  Even cattle
were able to live in this small haven...  as the soldiers learnt
to live in peace and comfort, they started arranging bullfights and
built a tunnel from the pont into an arena in the fort.  Many bulls
died, and one evening of booze meant death.  They killed their last 
bull, and the cattle could no longer reproduce, so they left the fort
to fetch more bulls.  They never returned... and this fort lies
intact, with an arena perfect for blade fights :)

			----------------------------___

* Copyright / Permissions *
Copyright (c) 1998 Tom Murto. All rights reserved.
This map may be electronically distributed only with no
charge to the recipient, and may not be modified in any way.
This text file must be included with the level.
This map may not be distributed on any CD-ROM without the
prior, explicit written consent by Tom Murto.  Gaming magazines
are OK.
This map may not be used on a commercial multi-player server
without similar explicit written consent.
Thanks,
Tom Murto [Tominator(CT)]
tominator@hereticii.com
