Friday 15th January, 1999
================================================================

Title                   : Phoenix
Filename                : phoenix.bsp
Author                  : Matt Sefton
Email Address           : matt.sefton@dial.pipex.com
			  Please mail me about this level - I love feedback :)
Homepage		: Single Player Quake 2 Level Heaven
			  http://www.planetquake.com/spq2/
			  Single Player Quake Level Heaven
			  http://www.planetquake.com/spq2/quake1/
			  Matt's Place
			  http://dspace.dial.pipex.com/matt.sefton/

Description             : Heretic II deathmatch map.

			  I've been off the editing scene for a long time leading up to the birth
			  of my daughter Charlotte on 16th October, '98. This is the first map I've 
			  built since her birth, purely for enjoyment and to "find my feet" again.

Additional Credits to   : Raven Software for Heretic II.
			  Eric Biessman and Jon Zuk for help and advice.
			  Jeffrey Nichols, Daniel Kruzic and Anthony Lee Howard for testing.

=========================
			  

Other Levels by Author	: 
			  INFILTRATE : SUBJUGATE : ELIMINATE (Quake II - single player)
			  ftp://ftp.cdrom.com/pub/quake2/levels/g-i/ise.zip
			  
			  ARGONAUT (Quake - deathmatch only)
			  ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/a-c/argonaut.zip
			  
			  JAWBREAKER (Quake - single player)
			  ftp://ftp.cdrom.com/pub/quake/levels/j-l/jawbreak.zip

			  ARCANE (Quake - single player)
			  ftp://ftp.cdrom.com/pub/quake/levels/a-c/arcane.zip

			  THE LOST WORLD (Quake - single player)
			  ftp://ftp.cdrom.com/pub/quake/levels/j-l/lostwrld.zip

			  THE UNDERWORLD (Quake - single player)
			  ftp://ftp.cdrom.com/pub/quake/levels/s-u/undrwrld.zip

			  EVILWORLD 1 (Quake - single player)
			  http://www.cdrom.com/pub/quake/levels/d-f/evilwrld.zip

			  EVIL TWIN (Doom 1 - single player)
			  ftp://ftp.cdrom.com/pub/doom/levels/doom/d-f/eviltwi2.zip
                  
                      
=========================

* Play Information *

Single Player           : No (includes player_start) 
Cooperative             : No
Deathmatch              : Yes - 9 starts
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No


* Construction *

Base                    : New level from scratch.
Editor used             : HereticEd
Known bugs              : -
Build time              : 2 weeks on and off.
Texture Sets used       : General, CloudHub.
Compile machine         : PII 266, 64mb RAM.


* How to play this BSP *
    1. Put phoenix.bsp in 'base\maps' directory under your Heretic II directory
       (no quotes, create one if it doesn't exist.)
    2. Start Heretic II and enter 'map phoenix' (no quotes) at the console.


Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO matt.sefton@dial.pipex.com

This file (phoenix.zip containing phoenix.bsp, and phoenix.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

Copyright  1999 Matt Sefton
All rights reserved. 