***** DeathMatch Pyramid Gold Version ***** 
***** By Tronyn (aka Dustin Geeraert) *****

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Stuff:
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This is a much improved version of my original DeathMatch Pyramid
map for the Heretic II Demo.  It's good for 3-8 players.

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What's new:
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I added all the full version's weapons, took out the teleport spell
(because I hate it :), added a few new areas, and improved architecture
all over the map.  It's simpler, but more elegant.  The light sourcing
makes more sense, and I deleted that cheesy waterfall. There are 2 more
shrines, and a few new textures.

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Installation:
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1)Unzip to your Heretic II directory\base\maps
2)When in Heretic II, bring down the console (~ key) and type MAP DMPGOLD
3)You're in!

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Gameplay/Strategies for this map (There is quite a bit of strategy involved)
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(I thought up most of these because while playtesting my friend Steve was
kicking my ass with Phoenix Bow and I couldn't win on my own map!)

-If you've just been killed by a phoenix bow guy ,grab the Thunder Blast and
Meteor Swarm, run out there and surprise them. They're probably wounded 
already, and all you have to do is jump around lots and blast them.

-Fire the Storm Bow (preferably powered up) to where players teleport to get
Iron Doom.  Someone is *always* trying to come through there and use Tomed
Iron Doom to bash everyone.  When they come through they'll receive some
nice lightning.

-When being chased in the tunnels on the way to the Health Shrine, pull out 
your blade, and hide in the dividers.  You can easily get behind your pursuer
and slash them to death.

-The Sphere Of Annihilation is in the map, it's just hard to find.  There's a
crawl tunnel somewhere (not mentioning any specific locations) that leads to
it.

-The Ring Of Repulsion is so underrated.  Use it wisely.

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Other Works by me
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DooM:
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I messed around with maps lots, but never came up with anything good enough
to release.

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Duke Nukem 3d:
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Didn't like the setting, but I got some new textures and made some levels.

- DCastle - A deathmatch map consisting of 2 castles facing each other, one
dark, one light, seperated by a moat.

- Rock - A huge medieval deathmatch level with a castle, a cathedral,
crypts, sewers, dungeons, a village, and a graveyard.

- Dark Ages - a Single Player and DeathMatch map.  Basically a medieval
village with docks, warehouses and an underground Citadel.

- Millar - a DeathMatch map which is a model of where I then worked.

- The Devil's Arena - a small DM map with a lot of lava and rocket launchers :).

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Quake
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I love Quake 1.  I did a lot of unfinished maps for it, but came up with these.

- The Goblin City - A Quake mini-conversion, a Village besieged by Goblins,
which had a new monster (The Goblin), 2 new weapons (Mace and Bolt Launcher) 
and a lot of new textures.  A few friends helped me with the modeling and 
programming.

- 5 maps for An Old, Old Evil - This Quake TC was never released, and I did 5
maps for it.  Bummer.  Maybe it will someday see the light of day.

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Heretic II
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The demo version of this map, and this map itself.

Right now I'm working on a Mines level that will support Single Play, Co-op, 
DeathMatch and BladeMatch.

I also plan on contributing a map (or 2 if I have time) to the Heretic 1 Total 
Conversion.

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Other
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Editor Used: Worldcraft
Build Time: The original map only took around 5-6 days, the improvements on it took
quite a while.
compile time: pretty long, didn't really count it though.

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Legal Stuff
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You may freely distribute this level as long as this text file is with it.
Don't do anything else with it without my permission (email abivr@hotmail.com)
