================================================================
Title                   : Instant Death
Filename                : id.bsp
Author                  : Eric Spry
Quake Handle		: Major Dump
Email Address           : dumpster@san.rr.com
Description             : Quake II Head Hunters CTF level
                          suited for up to 12 players.
			  Also supports regular CTF.
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* Play Information *

Single Player           : No
Cooperative             : CTF
Deathmatch              : Yes, 12 respawn spots 
Player load		: 2 - 12
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : fact3.bsp by ID Software
Editor(s) used          : QERadiant, WINBSPC
Creation Time           : three nights of spare time
Map & Build Info:	
Total Brush Count :  965, fully compiled in under 4 minutes (light and all).

Level Info:
This level was inspired and created from fact3 (Sudden Death). 
This is the seventh Quake II map I have ever made.  
A small sized CTF style level that takes a section of the original fact3, and turns it into the designation of team "bases".  The lighting has been changed, as well as the delay set on the weapon podium that drops down (to allow more time for weapon respawing and clooecting stuff in the lava pool while the lava is down).

Bugs:
If a weapon on one of the two podiums doesn't respawn before the podium goes back up, it won't respawn at all.  This was a problem in the original level as well.  I compensated for this by delaying the return time for the podium and the activation interval for the floor switch.

Credits *
Robert Duffy for making QERadiant
The maker of Winbspc
ID Software for making Quake II, and the fact3 map
Charlie Zimmerman for making the Head Hunters CTF mod, which this level was made for.


See www.planetquake.com/headhunters for more
information on head hunting.

Let me know if it's running on any non head hunting servers...I'd be glad to hear about it :-)

Copyrights, etc.   
NOT to be sold for money.
Use as you like, e-mail me for the .map file if 
you want it.  Give credit where due, include this file with the level, etc.  
