================================================================
Title                   : Heads Up!
Filename                : boss3.bsp
Author                  : Eric Spry
Quake Handle		: Major Dump
Email Address           : dumpster@san.rr.com
Description             : Quake II Head Hunters CTF level
                          and regular Head Hunters suited 
                          for up to 12 players.
================================================================

* Play Information *

Single Player           : No
Cooperative             : CTF
Deathmatch              : Yes, 12 respawn spots 
Player load		: 2 - 12
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : boss2.bsp by ID Software
Editor(s) used          : QERadiant, WINBSPC
Creation Time           : four nights of spare time
Map & Build Info:	
Total Brush Count :  1721

Level Info:
This level was inspired and created from boss2 (Final Showdown). 
This is the fifth Quake II map I have ever made.  
A small-medium sized CTF style level that takes the original boss2
to the next level, with improved throughput, texture alignments, 
lighting, and color designation of team "bases".  Performance of the 
level should be slighlty improved with the addition of a few strategic
hint brushes. Also can be played in regular Head Hunting mode, with 
two altars placed strategically inthe level.


Credits *
Robert Duffy for making QERadiant
ID Software for making Quake II, and the boss2 map
Charlie Zimmerman for making the Head Hunters CTF mod, which this level was made for.

Monsto Brukes for the orginal concept and idea of the level conversion.

See www.planetquake.com/headhunters for more
information on head hunting.
Let me know if it's running on any non head hunting servers...I'd be glad to hear about it :-)

Copyrights, etc.   
NOT to be sold for money.
Use as you like, e-mail me for the .map file if 
you want it.  Give credit where due, include this file with the level, etc.  
