================================================================
Title                   : HeadQuarters
Filename                : hq.bsp
Author                  : Eric Spry
Quake Handle		: Major Dump
Email Address           : dumpster@san.rr.com
Description             : Quake II Head Hunters deathmatch level
                          suited for 1-on-1 play, or up to 9 players
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes, 9 respawn spots
Player load		: 2 - 9
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : The Head Station (also by Major Dump)
Editor(s) used          : QERadiant
Creation Time           : About a month of spare time
Map & Build Info:	
Brush Count (non-entity type):  785	
BSP Time:  23 seconds
Level 4 QVIS3 Time:  four and a half minutes
Arghrad, Bounce=40 Time:  six and a half minutes    	 

Level Info:
This level was inspired by my first level titled The Head Station.
This is the third Quake II map I have ever made.  I took the original map and revamped it to run at about half the r_speeds (r_speeds never go above 600 in this map), improving the framerate and speed of the map. At the same time I built in totally new architecture into the whole level, giving it a more artistic and (hopefully) "professional" look. The layout is also much tighter.  Plus the lighting is very cool.   This level is much more suitable for DM with up to 9 players, there is also a DM only version called HQDM.bsp which doesn't have the altar ramp. :-)

Credits *
Monsto Brukes for quality review, testing, and suggestions.
Trixie for beta testing.
Robert Duffy for making QERadiant
ID Software for making Quake II
Charlie Zimmerman for making the Head Hunters mod, which this level was made for.

See www.planetquake.com/headhunters for more
information on head hunting.
Let me know if it's running on any non head hunting servers...I'd be glad to hear about it :-)

Copyrights, etc.   
NOT to be sold for money.
Use as you like, e-mail me for the .map file if 
you want it.  Give credit where due, etc.  
