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Title           : Railroad
Filename        : railroad.bsp
Game            : Gunslinger Quake 2
Author          : Markus "Shadowfire" Uhlar
URL             : http://www.geocities.com/shadowfire_msu/railroad.html
Email Addresses : m.uhlar@gmx.de

Description     : A moving train with six cars pulled by a steam
                  locomotive.
                  Try not to get off the train unless you are
                  a masochist or you want to commit suicide.
                  Because the ground outside the train means
                  instant death, it is not recommended to play
                  Badge Wars on this map. It is also recommended
                  to turn off the artifacts.

Credits         : Quintin Stone, the man behind Gunslinger
                  Tim "Argh" Wright, the author of Arghrad

Special thanks  : Quintin Stone, who answered patiently all my
                  questions concerning my map and his mod.
                  Jesper Hansen a fellow mapmaker, who gave me 
                  the link to Gunslinger. You surely know his
                  map - Bloodbath Town.

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* Play Information *
================================================================

Single Player       : Not really
Cooperative         : No
Deathmatch          : Yes, 19 DM starting positions
Badge Wars          : possible, but not recommended, because of
                      the map layout. The badge could spawn 
                      outside the train, unreachable for the
                      wannabe sheriffs.
The Big Heist       : Yes, 2 teams, max 20 players each team
Last Man Standing   : Yes, 2 teams, max 20 players each team
                      19 respawn points for FFA mode
New Sounds          : Yes
New Graphics        : Yes, textures and sky environment maps

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* Construction *
================================================================

Base                : New level from scratch

Editor(s) used      : bsp building: Qoole
                      textures    : Wally and Photoshop 4.0
                      env sky     : Bryce 3D

Known Bugs          : You may find some spots, where R_SPEEDS
                      exceed 1500. There is no way to fix this.
                      But I have ensured that areas, where
                      the most combat takes place are under 800,
                      making this map playable on all machines.

Build Time          : About 2 weeks

Compile Time        : bsp:  11s
                      vis:  139857s
                      rad:  2562s  (used arghrad)
                      -------------
                            142430s  - about 39,5 hours 
                                       (1 day, 15 hours)

Compile machine     : P2 300, 96MB RAM (2,3 GB of free HD memory
                                        for the swap file)

================================================================
* Installation *
================================================================

unzip all files into your quake2\gunslinger folder, with
the restore paths option enabled.

In the case, something goes wrong, extract the

bsp file to quake2\gunslinger\maps folder
wal files to quake2\gunslinger\textures\shadowfire folder
wav files to quake2\gunslinger\sound\shadowfire directory
tga & pcx files to quake2\gunslinger\env folder

================================================================
* Copyright / Permissions *
================================================================
This level may not be distributed on any CD-ROM
without prior, explicit permission of author.

Custom textures, sounds and sky environment maps
may NOT be used by other map authors without
the permission of author. 
This does not include the textures, sounds
and environments included in the pak file
that ships with Gunslinger version 1.0.
These resources are free for other Gunslinger
mapmakers.
