Gunslinger Quake Version 1.0 FAQ
10/10/1999

The Basics:
1. How do I get the mod?
2. How do I install it?
3. How do I play?
4. How can I start a server?
5. How can I specify an initfile/configfile?

The Game:
1. What are the weapons?
2. What playmodes are available?
3. What new maps are available?
4. What new player models are there?
5. Are there any public servers available?
6. Is there a single-player game?
7. Does Gunslinger Quake have bot detection?
8. What other commands are there?
9. Can I play The Big Heist with CTF or 4-Team CTF maps?
10. How can I make a Gunslinger Quake map?

The Rules:
1. How did he kill me with one shot?!
2. Where's the armor?
3. My gun is empty!  How do I reload?
4. How do I do rapid fire?
5. What's that glowing Quake II symbol?
6. How do artifacts work?
7. I'm taking damage every second!  What's going on?
8. Augh!  Everything is orange and I'm screaming!  What's... happening... to me?
9. What's that dark blob moving around?
10. What's that brightly lit blob moving around?
11. Why are there lasers in an old west game?
12. How does the lantern work?
13. How does the Player ID system work? (Version 1.0)
14. Why am I moving so slowly?!  Why can't I jump as high?
15. Why can't I set my FOV to less than 90?

Problems:
1. Why can't I see my weapon?
2. The Sharps rifle moves too quickly zoomed in.  Is there any way to fix this?
3. Is Gunslinger Quake Year 2000 compliant???


The Basics:
1. How do I get the mod?
	Head over to the Files section of the Gunslinger Quake site.  Locate the 
	most recent release (the one with the highest version number) and click on it.
	Follow the instructions for downloading presented on your screen.

2. How do I install it?
	If you're using Windows 95/98, go get Winzip (www.winzip.com).  Open the Gunslinger
	Quake zip file you downloaded in Winzip and extract the archive into your Quake2
	directory.  Winzip will create the gunslinger directory and put all of the necessary 
	files into it.

3. How do I play?
	Start up Quake2 like normal.  On the console, type "game gunslinger".  Then pick a
	map by typing "map <mapname>".

	Or you can create a shortcut to your quake2.exe file and specify the following
	command line options: "quake2.exe +game gunslinger"  Now all you need to do in
	order to play Gunslinger Quake is open that newly created shortcut.  You can declare
	a map in shortcut by adding "+map <mapname>" or pick one at the console.

	You can also use GameSpy to locate a Gunslinger Quake internet game.  When you
	attempt to join, GameSpy will open your Quake2 game using the Gunslinger mod.

4. How can I start a server?
	Simple.  You can run it either dedicated or as a client.  If you want to run a
	dedicated server, create a shortcut as described above, but include the option
	"+set dedicated 1" and add "+map <mapname>" or you should be able to type in that
	dedicated window as if it were a Quake2 console.  To run as a client, just start up
	Gunslinger Quake and go to the "Multiplayer" menu and start a network game.

	If you want to make a "public" game that anyone on the internet can join, include
	the following settings in your config or shortcut:
		set public 1
		setmaster q2master.planetquake.com

5. How can I specify an initfile/configfile?
	Version 1.0 drops the INI file in favor of the standard Quake CFG file.  With the
	new code, all you will need to do is "exec <configfile>" where <configfile> is the
	name of your config file (like autoexec.cfg).  In addition, you will be able to
	change those settings individually at the console, which you couldn't do before.


The Game:
1. What are the weapons?
	Bowie knife, single action revolver(s), double-barrel shotgun, pump-action
	shotgun, Molotov cocktail, hatchet, Winchester rifle, Sharps rifle, and Civil War
	cannon.  See the README file included with the game for more specific details.

2. What playmodes are available?
	Standard Deathmatch (teamplay or free-for-all) - Your typical kill-anything-that-moves
	game.

	Badge Wars (free-for-all) - Whoever finds the Sheriff Badge becomes the Sheriff
	(with permanent quad damage).  The point of this game is for the Sheriff to kill
	everyone else (they're all Outlaws, you see) while they all try to kill him.  Once
	killed, the Sheriff drops the Badge for any other player to claim.

	The Big Heist (teamplay) - A variation on traditional Capture The Flag, this
	playmode has vaults instead of flags.  On each vault are a number of bags of money.  
	The goal here is to raid the enemy's vault and drop their loot into your base's 
	vault while stopping them from doing the same thing.

	Last Man Standing (teamplay or free-for-all) - Players start with their choice of 
	weapons and ammo, as there are none to be found on the map.  When players die, they 
	stay dead until only one player or team is left, at which point a new match starts.

	See the README file included with the game for more specific details.

3. What new maps are available?
	The only map made specifically for Gunslinger Quake so far is Bloodbath Town.
	Several others are currently under development.

	In addition, many people find the Action Quake map Cheyenne to be an appropriate 
	backdrop to their Gunslinger Quake games.

4. What new player models are there?
	A gunslinger model is currently under development.  VWEP support is available for 
	the Shotgun Messiah model and other models are being considered for VWEP support.

5. Are there any public servers available?
	Not yet, but we are looking!  If you are interested or know someone who might be,
	please contact Quintin Stone at stone@rps.net.

6. Is there a single-player game?
	Unlike some other mods, Gunslinger Quake does not disable single player mode.
	However, there is no new single player mission available.  You will simply be
	playing Quake2 levels against Quake2 monsters with Gunslinger Quake weapons and 
	Gunslinger Quake rules (bullet ricochet, through-and-through shots, hit locations on
	players as well as monsters).  I personally find this very fun and challenging.  In
	the future, a new set of single player missions made be made available with all new
	enemies to fight.

7. Does Gunslinger Quake have bot detection?
	Beyond simple Z-Bot detection, Gunslinger Quake has incorporated the -=BotCrusher=-
	code from Match Mod <http://www.planetquake.com/matchmod>.

8. What other commands are there?
	"DROP WEAPON" lets you drop the weapon you are currently using (something standard
	Quake2 won't let you do).  "TEAM_MENU" forces you into Spectator mode, letting you
	choose a team.  "SETTINGS" brings up a display of the Gunslinger Quake server
	options and their current values.

9. Can I play The Big Heist with CTF or 4-Team CTF maps?
	Sure!  The Big Heist supports all of the standard Capture The Flag game entities.
	Here's what you'll need to do...
	
	To play with CTF maps, copy the PAK0.PAK and PAK1.PAK from your CTF folder and
	rename them to PAK1.PAK and PAK2.PAK (make sure you don't overwrite the original
	PAK0.PAK in the gunslinger directory!).  That's it.  If you want to use 4-Team CTF
	maps, copy the PAK2.PAK from the 4TCTF folder and rename it to PAK3.PAK.

10. How can I make a Gunslinger Quake map?
	Deathmatch and Badge Wars maps use regular Quake2 map structure.  The Big Heist uses
	standard CTF entities (bases and spawn points) and Last Man Standing uses CTF spawn 
	points.  To place a TBH base, use the entities item_flag_team1, item_flag_team2,
	item_flag_team3, and item_flag_team4.  To place team spawn points for TBH and LMS,
	place info_player_team1, info_player_team2, info_player_team3, and info_player_team4
	entities in your map.  Each team should get only 1 vault, but you should put down as
	many team spawn points as you want each team to be able to handle.


The Rules:
1. How did he kill me with one shot?!
	Unlike regular Quake2's pussy guns, Gunslinger Quake has real firearms.  You don't 
	take a .45 Colt slug to the chest and just shrug it off.  A single shotgun blast in 
	Gunslinger Quake can do more damage than the standard game's Railgun.  Head shots
	produce even worse injuries.  That sixgun you start out with is no pea shooter.

2. Where's the armor?
	Sorry, but that sort of thing just didn't exist in 1899.  And gunfighters did not 
	routinely strap boilet plates to their chests.  So keep in mind that the only thing
	between you and that bullet with your name on it is your speed and skill.

3. My gun is empty!  How do I reload?
	Bind a key to "+RELOAD".  This is very important!  Guns can only hold a limited 
	amount of ammunition.  The rest you'll have to store on your person.  So be sure to
	bind your reload command to a key you can reach easily and quickly.  You'll need it.

4. How do I do rapid fire?
	Bind a key to "+ALT_FIRE".  This is also very important!  All weapons have a 
	secondary firing mode.  For most guns, it is simply rapid fire, but some have 
	important functionality in their secondary attack mode.  See the readme file for 
	specific details.

5. What's that glowing Quake II symbol?
	That's an artifact, like Lithium's runes and CTF's techs.  Each one grants a
	different power or ability.

6. How do artifacts work?
	Simply pick it up.  Its powers begin working immediately.  To drop it, use the
	command "DROP ARTIFACT".  In version 1.0, it will be possible for server admins to
	have artifacts "expire".  After a random period of time, the artifact will simply 
	vanish and once more respawn randomly on the map.

7. I'm taking damage every second!  What's going on?
	You've probably been poisoned by someone with the Tail of the Scorpion artifact.  
	There should be the word "Poisoned!" on your HUD in flashing green letters.  When
	that person hit you, the amount of damage they inflicted determined how long the
	poison will last.  It will subtract 1 point of health until that time is expired,
	the person who shot you is killed, they drop the poison artifact, or you die.
	Getting poisoned while already poisoned means that the toxin will simply take
	longer to subside.

8. Augh!  Everything is orange and I'm screaming!  What's... happening... to me?
	You are on fire.  Someone hit you, or hit near you, with a molotov cocktail.  The
	burning alcohol splashed all over you and now the whole room smells like burnt hair.
	I'd suggest you jump into some water that's at least waist deep.

9. What's that dark blob moving around?
	One of your fellow players has found the Shroud of Darkness artifact.

10. What's that brightly lit blob moving around?
	Your video card doesn't support negative dynamic light values correctly.  What
	you're seeing is the Shroud of Darkness artifact being used by another player.  I'm
	not sure how to fix this problem, but if it is widespread, I may consider changing 
	the Shroud of Darkness's effect.

11. Why are there lasers in an old west game?
	Those are lethal bolts of anti-life emanating from the Aura of Pain artifact.  They
	cause damage to anyone who gets too close to the artifact's bearer.

12. How does the lantern work?
	Simply type "USE LANTERN" at the console or bind it to a key.  Used once, it will 
	turn on.  Used twice, it will turn off.  The lantern also requires dynamic lighting
	to be effective.

13. How does the Player ID system work?
	If a player is close enough to recognize, their identity will appear near the
	bottom of your screen when your crosshair is over their body.  To turn off your own
	Player ID, type the command "ID" at the console.  Player identification won't appear
	when a menu, inventory, or scoreboard is being displayed.

14. Why am I moving so slowly?!  Why can't I jump as high?
	The server you're on has item weights enabled.  In short, the more you carry, the
	slower you move.  That number in the upper right hand corner of your HUD marked
	"Speed" tells you how fast you can go.  100% is the maximum speed and heavier items
	(such as the cannon) slow you down more than light ones.  Even ammo has weight.

15. Why can't I set my FOV to less than 90?
	Because I don't consider it realistic.  There is only one weapon in the game that
	comes with a scope.  To be able to simply zoom in without any mechanical aid pretty 
	much ruins the Sharps rifle's special function.  But don't worry, I haven't
	restricted the ability to set your FOV higher than 90.


Problems:
1. Why can't I see my weapon?
	It could be that you are using neither your right hand or left hand setting.  Try
	typing "HAND 0" at the console.  Version 1.0 fixes some problems with the Sharps
	rifle leaving players like this when they are killed or the levels ends while using
	the scope.

	If that doesn't work, make sure your FOV setting has a value of 90.  The Field Of
	View only shows your weapon when it is exactly 90 degrees.  Any higher and it won't
	be visible.

	Finally, if you're still unable to see it, set your CL_GUN setting to 1.  This
	setting makes the gun invisible if it is set to 0.

2. The Sharps rifle moves too quickly zoomed in.  Is there any way to fix this?
	Yes!  But it requires some settings that must be flagged USERINFO.  This is done by
	putting the letter "u" after the value for that option.  What this does is let the
	server see what you set that value to in the same way the server can see what your 
	name is or your model is set to.

	First, put the following lines into your Gunslinger Quake autoexec.cfg file:
		set zoomsensitivity 1 u
		set unzoomsensitivity 6 u
		set sensitivity 6 u

	Now change the number values to reflect your preferred mouse speeds.  The Sharps 
	rifle uses a 6x magnification, so while zoomed in, the screen should appear to move 
	by about six times as fast.

3. Is Gunslinger Quake Year 2000 compliant???
	No!  In fact, come January 1st, 2000, Gunslinger Quake will cause the complete
	breakdown of social order on a global scale.  So buy plenty of toilet paper while 
	you still can.  You probably won't enjoy wiping your ass with leaves.