May 23th, 1998
================================================================
Title                   : Training map for CTF2 - tenatively titled Loki's Defense (final beta release 28)
Filename                : aafin30.bsp
Original Author         : Jose "Nails [D!]" Pires
Email Address           : pires95@medcor.mcgill.ca 
Description             : Industrial Fortress and Modern space-loading docks.
			 Training map for Newbies to CTF in general and Defence specifically.
			 But also a blast to play ctf on!
Additional Credits to   : Bsp, iD, and The Guard Guild for inspiration!
			(http://www.captured.com/guard.html)
			The Prefab Park ( and specifically EutecTic (jfgrol@cam.org)) for the "q2hatch prefab"/
			"switches", and Azherad? for the bridges
Texture Credits         : Thanks to the following for the credits: 1) ID 2) Zoid for
			the 2 CTF textures and a great game in general 3) Bsp, that showed me there really was
			an alternative to Worldcraft 1.5b if you only stick with it.
Previous Maps		: Quake(1) CTF Training map (siege38.bsp) - Available through the guard guild (address 
			above)
================================================================

* Play Information *

Single Player           : Yes (single start for testing purposes only)
Cooperative             : No
Deathmatch              : Yes (19 DM starts)
Capture the Flag:       : Yes (12 CTF starts for each team)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes; credits above
New Music               : No
CD Track                : 1
Demos Replaced          : None

* Construction *

Base                    : Original - My first (near) completed map for q2
Editor(s) used          : Bsp 0.93b
Known Bugs              : Yes; (my first q2 map)
			1) Quake2 itself has a bug, that door crushing traps in multiplayer
			throw you into the void, although this does not occur with the same
			trap tested in single player.. cannot be fixed until iD fixes their bug.
			This does NOT effect gameplay at all... just disorienting

Build Time              : Hmm, well in 4-7 hour marathon spurts from Feb 26th -> May 23th
				
Compile machine            : P120 w/ 48MB Ram (nearly 9 hours)
QBSP Time (v1.04)          : 150 secs 
Q3Rad -minrad 0.001 (v1.04): 2884 secs 
Q3VIS (full) (v1.04)       : 28419 secs 
 

* Level Information *
Loki's Defense (CTF2 Training Map)
==================================

THE FOLLOWING IS ESSENTIAL READING TO UNDERSTAND THE BASE LAYOUT!!!!!:
---------------------------------------------------------------------
The map contains the following features, note that they are defense biased and encourage 
communication:

1) Shortcut attack routes (catwalk) that NEED A PLAYER IN HOME BASE to co-ordinate attacks by
throwing the switch that opens both the far and near doors at the same time.
(Without it you can leave by the top but can't attack through the back without someone at home,
or someone who has already taken over the upper level, to let you in.)This acts like all postern 
gates did in medieval times.

2) 2-person coordinating Teleporters that need 2 players (one defender) to allow quick access to
 the quad room although a single player can achieve this by himself if he is fast.

3) A "Quad hatch" below the centre water between the 2 bases that contains randomly spawning
bfg / quad/ or powerarmour (but only one at a time). NOTE!! A defender in one of the bases is needed
to open the "hatch" to allow the attacker access to the quad and bfg. This rewards team communication.
As well, if you "duck" in the hatch, you can camp there until the items appear, or until someone opens
the hatch again and allow others to waste your crouching, camping ass. 

4) Easily identifiable rooms for communication (Centre / quad room / "castle" / Crane room etc)
All to labelled for LM for easy communication.

5) Defender activated "crane traps" to squish those raiders dead (see the switches above in the crane
control room)

6) Other CTF essentials such as:
Symetrical Bases
Great sniper positions
Reasonable r_speeds for great multiplayer play.
Multiple level mosh pit in the centre (ooh boy, this should be a good one) with 2 open forward areas before
each base for good circling dogfights, hiding areas, and multiple verticle positions

============================

Situation Report:

The levels are set up in an asteroid base / distillery / construction centre, symetrical for better
playability. They have multiple egresses, some with a special twist that incorporates the
Defensive player as an effective member of offense.

The goal behind the layout is to provide a base to practice and have fun with. Training sessions 
are designed into the map, allowing attacker/defender setup & practice, easy way points & position communication, 
and heavy assault vs. sneak attack attempts. This allows for good tactics to be practiced for assault
 as well as defense. 
However the layout of the base is also excellent for team tournament play, much as quake ctf1 McBase was.

** EDITORIAL NOTE ** 
====================
This map was inspired as a place for newbies to learn basic CTF skills as well as team 
based skills. I *know* the map is probably biased towards the defender because it is SUPPOSED to be.
I am a little fed up with the plethora of ctf2 maps that are mostly biased towards attackers.
(Best examples are ctf2q4 red base, and ctf2q5)
I have set up the map for defenders to take an active role in both attacking and defending their 
bases, and team communication is the only way to evolve an effective / smooth offense. This should 
make it interesting enough that the "base assault" can have as much fun learning to co-ordinate
attacks and communicate effectively as it will be to defend the base as the focus of the level.
 ( Am I repeating myself? ;) ) 

Authors MAY NOT use this level as a base to build additional
levels. Please contact me if you still wish to use this level.

This BSP MAY be distributed over the Internet.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.




