================================================================

* Level Information *

Title                   : Solar Plexus
Filename                : gs1dm2_o.bsp
Filesize                : 886Kb
Author                  : GrindSpire
Real Name               : Chris Gilbert
Email Address           : grindspire@webtribe.net
Website                 : http://www.webtribe.net/g/grindspire/
Additional Credits      : - Ben Morris for Worldcraft
                          - Paul, Shambler, and especially ZzJohNzZ (since I forgot to thank him on my last map) for
                            beta testing
                          - Vondur and Elek for beta testing the original
                          - Tim Wright for the brilliant ArghLite (wait has saved me :-)
                          - Antony Suter for rvis (just amazing for faster VIS-ing)
                          - Ken Alverson for wqbsp (a great program)
                          - John Fitzgibbons for the jf1.wad texture wad
                          - All the people of #terrafusion
                          - Skorpion for the route file for the omicron bots
Additional Notes        : This is the Omicron bot version of my level Solar Plexus, it will run fine in normal
                          Quake but you will have a load of error messages before it loads, this doesn't affect
                          the game it just makes it longer to load, personally I recommend that if you are going
                          to play it online then you get the non-Omibot version from my site.

================================================================

* Other Levels *

GSDM1 - Recursive Shutdown (Q3)
GSDM2 - Nervous Meltdown (Q3)
GS1DM1 - Naked Beetroot (Q1)

Hmm, that's two for each game now, maybe Unreal Tournament next :-)

================================================================

* Play Information *

Single Player       : No, but feel free to look around
Cooperative         : No
Deathmatch          : 1on1, 2on2 or 3 - 5 player FFA
Difficulty Settings : No
New Sounds          : No
New Graphics        : Yes, see above/below
New QuakeC Stuff    : No
Demos Replaced      : No
Transparent Water   : Yes, I prefer r_wateralpha 0.4 but there
                      isn't that much point in this level, all
                      you'll get is the back of the teleporters
# of DM Starts      : 8

================================================================

* Construction *

Base                    : New level from scratch
Editor used             : Worldcraft
Known Bugs              : None
Build Time              : About 2 - 3 weeks
Compile Tools           : wqbsp; rvis; arghlite
Compile machine         : K6-2 350, 64Mb RAM, Creative Labs TNT2-Ultra
QBSP Time               : 42 seconds
Light Time              : 2 minutes 38 seconds
VIS Time                : 28 seconds

================================================================

* How to Install *

Extract gs1dm2_o.bsp to ID1/MAPS in your Quake directory, load up
the Omicron bots and then run it from the console by typing MAP
GS1DM2.

If you find problems, contact me via email at the address above.

================================================================

* Other Information *

This level has been through quite a lot now, it started off as
a doodle in one of my maths lessons (what you think that I
actually work in maths :-). The actual level was originally
created using Stecki's texture WAD with very curvy architecture
and without the top floor, I gave this to a couple of people to
look at (hi Vondur/Elek) and they said that 1) It needed another
floor because it was too flat and most importantly 2) It looked
too much like Fat Controller's 'Ministry of Love', when I went
back through it I saw what they meant and decided to start from
scratch using a different texture WAD and less curvy architechture.
So I found the jf1.wad and I have used that almost exclusively
with just a couple of the original Quake textures plus a couple
of my own for weapon/armour place markers. I build up the level
using my original plan but adding a third floor as I went. Once
it was somewhere near to finished I gave a copy to Paul and
Shambler to have a look at, Paul gave me some good suggestions
about general things and Shambler was brilliant in helping me
with the lighting. Once that was all sorted I gave a copy to
ZzJohNzZ who helped me a lot with the item placement. And that is
the story of how you ended up playing this level. By the way, your
Solar Plexus is the bundle of nerves at the base of the spine, I
only found this out after naming the level, but I feel it fits quite
well.

Now for some information about the items.

Weapons:

Super Shotgun    : 1
Nailgun          : 0
Super Nailgun    : 1
Grenade Launcher : 1
Rocket Launcher  : 2
Lightning Gun    : 1

Armour:

Green Armour  : 2
Yellow Armour : 1
Red Armour    : 1

Powerups:

Quad            : 1
Pentagram       : 0
Mega Health     : 1
Ring of Shadows : 0

Please email me any comments you have about this map, any
feedback is welcome.

Well done to anyone who's read this far, I'm glad I'm not the
only one who reads these things :-)

================================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other
electronic format that is sold for money without my explicit written permission! This includes
magazine cover CDs. Ask me first.

You MAY distribute this file through any electronic network (internet, FTP, local BBS, etc),
provided you include this file and leave the zip file intact.