August 18, 1998

================================================================
Title                   : Shroud of the Fallen
Filename(s)             : shroud.bsp  
Author                  : Mike Daugherty [aka Jerkoff]
Email Address           : ninbroke@silcon.com
Homepage		: http://www.gibbed.com/jerkoff/
Description             : Deathmatch level for Quake2
Additional Credits to   : id Software, for Quake and Quake2
                          Ben Morris, for Worldcraft
================================================================


----INSTALLATION----
Copy SHROUD.BSP into a subdirectory of quake\id1 called maps.

(i.e. c:\quake\id1\maps
or if you're one of those linux goofs: /quake/id1/maps)
Then run quake.

*To just take a look at the level in single player, go into the console 
by pressing the key left of the 1 key (~), and type in "map shroud".

The .bsp extension should not be typed in, and neither the 
inverted commas.



=============================================


---------------Play Information---------------

Level Name(s)        	: Shroud of the Fallen
Single			: NO
Deathmatch 2-4		: 1on1 is well suited, 3-4 FFA is fun, 3-6 FFA is.. well insane yet still fun
Coop			: NO

Comments                : The design was influenced by: "Eye of the Tiger" by harmageddon 
			  and "aerowalk" by Preacher.
			  	I wanted to create an open (yet small), action packed 
			  level and I think I've accomplished that without seriously 
			  damaging gameplay. 

			Epolys are still high, but that's as low as they get without 
			completely moving all items/weps visible from the large center 
			room.

			I could have also improved wpoly counts by removing the "sky" 
			architecture, but.. I didn't. A map has to have SOME architecture :)
			
			I made a little 8 min demo prior to release: 
			
			6 player FFA (w/ Omicron Bots)
				I timedemoed it in winquake (320x200) and glquake (512x384) 
				on a P200MMX w/ 64mb SDRAM and came up with these results:
				
				Winquake: 32.4 FPS
				GLQuake:  42.5 FPS
			
			There are a lot of slow downs with this many players... If you want a 
			fast game with the best performance, 1on1 is your best bet
	
			Phew!

---------------Construction---------------
shroud.bsp

Base            : built from scratch
Build Time      : 1 day + tweaking
BSP file size	: 445kb
Compile time    : 12 mins


-----------------------------------------
Editor(s) used  : Worldcraft 1.6a Registered


Known Bugs      : wpolys are a tad high, epolys are higher.
			

---------------Legal Stuff---------------

You may NOT include this map in ANY sort of compilation 
without permission. This map is sole property of Michael 
Daugherty -- any misuse of this map will result in prosecution. (hehe)


**** Where to get this MAP and my others ****

http://www.gibbed.com/jerkoff/
       -or-
http://silcon.com/~ninbroke/