
             o [    N U B I A N   C H I C K E N   S E X E R    ] o


 (`.,.`..! |          G E N E R A L           | !..`..)

     Title.................. nubian chicken sexer
     Filename............... warfare3.bsp
     Author................. christoph 'gonzo' werner
     Website................ gonzo's graveyard
                             http://www.planetquake.com/gonzo/
     Email.................. gonzo@planetquake.com
     ICQ.................... 18389552
     Other works............ gonzodm1 - wages of war              [q1]
                             gencldm5 - tarantula                 [q1]
                             gencldm6 - radical rage              [q1]
                             gencldm8 - rip da gib!               [q1]
                             warfare  - stabilized warfare        [q1]
                             warfare2 - the quick and the dead    [q1]
     Date released.......... october 10th, 1999
     Description............ 2on2 / teamplay / 4-12 ffa 


 (`.,.`..! |             I N F O              | !..`..)

     Game................... quake. what did you think?
     Single Player.......... single *what* ?
     Cooperative............ cooperative? ehhh?
     Deathmatch............. bingo. 2on2, teamplay or 4-12 ffa [7 starts]


 (`.,.`..! |     C O N S T R U C T I O N      | !..`..)

     Base................... New map from scratch
     Editor(s) used......... Worldcraft 1.6
     Other programs..........QERadiant, Stoneless 1.0, Adquedit 1.3,
                             Texmex 2.9, Wmned 1.22, UQbsp 1.0b2,
    			     Tyrlite 0.3b, Rvis, Photoshop 5.0
     Build time............. 7 months of work and loads of frustration...
     Compile machine........ Celeron 466, 128 megs
     Compile time
      Qbsp ................. 115 seconds
      Light ................ 784 seconds
      Vis .................. 9735 seconds
     Textures used.......... quake, quake2, quake3, kingpin, unreal, ogro, own
     Bsp information
      Brushes............... 2491
      Entities.............. 735
     Known Bugs............. none


 (`.,.`..! |         E T C E T E R A          | !..`..)

     By building this map I wanted to create something special that hasn't
     been done with the Quake engine before, maybe that's why I had several
     problems with the compile programs. This seems to be the right place to
     thank everyone for helping or trying to help me out with this, finally
     I got exactly one of each qbsp, light and vis program being able to 
     handle this map.

     I do completely realize that the r_speeds of this map may piss off
     certain persons. To be honest, I don't fucking care what people think
     about the r_speeds of this map. If you think they are too high - go and
     delete the map, no one forces you to play it...

     Anyways, hope you enjoy this piece of work as much as I do. If you enjoy
     the map, please mail me your comments, spread the word around, post news
     on your personal homepages, mirror the map, upload it to your servers
     and record some demos (preferrably teamplay, ffa is nice aswell).
     
     If you do or did one of the above mentioned things - PLEASE notify me
     about it. Thanks.


 (`.,.`..! |          C R E D I T S           | !..`..)

     Id Software............................................ Quake
     Planetquake............................................ Hosting
     Ben Morris............................................. Worldcraft
     Fatty.................................................. Mapname
     OPA, IBH, Peej, Tyrann................................. Betatest
     K|Falcon............................................... Bugfixing


 (`.,.`..! |        C O P Y R I G H T         | !..`..)

     Authors MAY NOT use this level as a base to build additional levels.
     You MAY distribute this BSP in any electronic format (BBS, Internet,
     CD, etc) as long as you include this file intact in the original archive
     and send me a free copy (if it's Compact, Floppy, DVD Disk or any other
     kind of portable media). Thanks.
