===== MAP INFO =====
Map title     :	The Warehaus
Version number: 1.00
MOD			  : GLoOM
By            :	Clan [sUx] (Damnation & NightBlade)
Bsp name      :	suxgloom1.bsp
Contact       :	sux@altavista.net
Credits       :	id, Team Reaction, and the Church for
				providing us Easter, thus giving us
				time off school ;-)


===== MISC INFO =====
History of level:
First Damnation started the level by making the human base
and some of the Mainroom. Then he got fed up with making
the level. But thanks to NightBlade, who thought it wasn't
a bad start, we decided to finish it off together. So we did.
After compiling the bsp five times (we hate leaks!), we
finally got an (almost) working version of the level. After
fixing some minor (and not so minor) bugs, we compiled the
level for the last time.

BTW: THE NAME IS WRITTEN "WRONG" ON PURPOSE!

===
The story behind the map:

BRIEFING:
Commander: "OK people, listen up!"
		   "We have a situation here at warehouse 9.
		    Some braindead was trying to smuggle some
		    bio-organisms through our warehouse complex..."
Exterm.  : "Umm, what's a bio-organism?"
Commander: "That's a big slimy bug for you morons."
		   "Anyway they got loose and it's up to you
		    to clean it for us."
		   "And remember, this is not, I repeat, THIS IS NOT 
		    a training mission!"
Exterm.  : "Umm, sure thing boss!"

			By NightBlade
===
*average time from base to base takes about 15 seconds
*We tried to add many suitable base sites, and it is very
recommendable to use them, since the starting bases do not
provide much room.
*Starting bases contain: (humans) 3 spawns, a turret
						 (spiders) 3 spawns, 2 spikers, a healer
						 (the other spiker is on top of a box)

Known Bugs: 
*All of the spawns seem to be facing to the wrong direction, 
	due to some bug (or something, possibly a hatchling:-),
	attempts to rotate/turn them or changing the angle manually
	doesn't seem to make a difference...
*Some of the texture offsets may be a little out of place (Don't
	we all hate leaving the texture lock accidentally on?)
*One of the lights (that I clearly remember adding)doesn't seem
	to exist (must be the same damn hatchie again ;-)

We might be releasing an other level which hopefully will
be better. Please note that this IS our first completed level.

===== CONSTRUCTION =====
Base				: New level from scratch
Compiling machines	: 486/32  (this text :-)
					  P133/48 (bsp)
					  P200/64 (the rest)
Time to make map	: Couple of weeks on and off
Editors used 		: QOOLE 2.5
					  MS-EDIT for some minor changes

bsp					: 259 s
vis -level 4		: 12708 s
Arghrad				: 1818 s

===== FILES IN THIS ARCHIVE =====
suxgloom1.txt		: this text
suxgloom1.bsp		: the level

===== INSTALLATION NOTES =====
Unzip both files in to your gloom\maps directory.

===== LEGAL CRAP =====
This level is provided "as is" and we, or anyone else is
not responsible for ANY damage it may cause or may have
caused.
This product may not be used for ANY commercial purpose
without our prior written permission.
This product may be freely distributed as long as no fee
is been required and the content of this product, including this
text, remains unaltered.
				
	The 5th of April 1999 by NightBlade and Damnation