					KarnagE 
                 
15/4/99

======================= Map Information ========================
 Title       : TotalKarn (fixed up version of KarnagE.bsp
 Author      : Curt. R (KarnagE)
 Web Page    : none
 Email       : curt@bigpond.com.au
 Description : It's kindof different to most other maps, by being slightly brighterish..
	       Theres not many long hallways, where humans can camp. About 2 ways around 
	       and others, but just try the map with normal Q2 single mode, GOD + rocket
	       launcher (to get around to the spots) and explore!

======================= Play Information ======================== 


 
 Single Player     : Yes, just to run around and chech it out (i added a spawnpoint)
 Cooperative       : GLoom is Coop (DER)
 Deathmatch        : if crappy team damage is on!!
 Gloom             : Yes (oh hell yeah!!)
 New Sounds        : Yes, kindof, some are from Quake1 and other gloom maps and mainly from Bidmix's maps (coool sounds)
 New Graphics      : normal Q2 textures
 New Models        : err, theres a radar dish thing i put in, but is not mine its a Q2 entity
 New Music         : nup

======================= Construction ======================== 

 Base              : Built from scratch
 Editors used      : Qed2
 Known Bugs        : all annoying bugs are fixed
 Construction Time : a couple of days, but a couple of weeks to compile cause it took 
		     forever, and i cancelled it a couple of times and stuff.
 Compile Computer  : Nron kSr's computer ! Win98 P350 128 Megs RAM
 Qbsp              : around 2 minutes
 Vis Full Level 4  : around 4 hours (better than 20 hours on my computer)
 Light             : less then an hour!
 Other Info        : this readme.now file, around 10 mins!!!!

======================= Installation ======================== 
copy the SOUND (*.wav) files to your quake2\baseq2\sound\ directory and the map file
to your \gloom\maps\ directory
 

========================= Credits ============================
	
Thanks to: Team Reaction for making Glooms!, BIDMIX for some of the sounds i borrowed :), my computer for not crashing,
Id for making the sound files i also used and making Q2 and Q1,
Nron Ksr for compiling the map on his computer! (thnx DUDE!) also anyone else that i got ideas from which 
helped me to make the me make the map. This is where Bidmixs site is :) http://www.users.globalnet.co.uk/~bidmix/bughunt/bugstart.htm

