Who to use this entities file for QERadiant

Well just unzippet into your QERadiant dir and it overwrite the old one ... 
WARNING if you already added mod surport for a ohter mod then do not unzip into the QERadiant dir ... because you then loose 
all the other entities info and only have the gloom info, but hell that's ain't tooo bad is it .. well.
To Fix this problem you have to open the entities.def file in the QERadiant  (Notepad will do nicely) and paste this in top of the 
file .. 
/*QUAKED misc_turret (0 1 1) (-16 -16 -16) (16 16 16)
The Human Turret ... For killing Spiders .. ;)
*/

/*QUAKED misc_detection (0 1 1) (-16 -16 -16) (16 16 16)
The Human Detection
*/

/*QUAKED monster_cocoon (1 .2 0) (-16 -16 -16) (16 16 16)
The Spider's Cocoon .. Breed little ones breed 
*/

/*QUAKED monster_healer (1 .2 0) (-16 -16 -16) (16 16 16)
The Spider's Healing Pod or what ever ... it heals
*/

/*QUAKED monster_obstacle (1 .2 0) (-16 -16 -16) (16 16 16)
The Spider's Obstacle or Fence .. well good to block the way for those damm humans
*/

/*QUAKED monster_stiker (1 .2 0) (-16 -16 -16) (16 16 16)
The Spider Stiker ... a good weapon against humans
*/


then save the file
and darr darr ... you can add gloom entities into your maps ... so get moving .. make some maps...
 