Date - August 6th, 1999
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Title           	: The Infested Forts Final Version
Filename        	: infestedfortsfv.bsp
Author          	: Jonathan 'Dark Rogue' Hogan
Email           	: jhogan@roadrunner.nf.net
ICQ             	: 9724429
Description             : Modified WF level for Gloom

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Game                      : Quake 2
Single Player             : no
Muliplayer/Gloom          : Yes
Deathmatch                : no
Difficulty Settings       : no
CD Track                  : 9

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Base                      : 2fort6wf
Build Time                : Couple of days
Compile Machine           : p2 350mhz 64 mb RAM
	QBSP3             : 130 seconds
	QVIS3             : 4688.0 seconds
	QRAD3             : 984.0 seconds
	Total             : 1 hour, 36 mins, 42 seconds

Known Bugs                : One of red bases room walls sort of is mis textured and there's some 			    minor texture alignments unaligned that can't really be fixed easily.

Changes			  : The core that ate entities in the lower part of red base has been 				    removed. Secret chamber added. New place to stack to. Re-arranged 			    rocks in riverbed a bit. Added some other things.

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Story:
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Long has the war between red and blue gone on in the world of weapons factory. Each side killing each other in an endless war on the same field of honor day after day. Then the red team hitting upon a final solution to the blue menace built a mighty satellite dish atop thier balcony as snipers picked off thier targets. With a mighty burst of energy the dish locked onto a passing asteroid and sent it crashing into the bloody waters between the forts. As they turned back to see why the aim was off the recons screamed in horror as a wave of spiders erupted from the asteroid and swarmed the blue base. As the lights flickered and went low so too did the continuing screams of the dying blues within. Red had won but at what cost? What new enemy awaited them in blues now silent base? A recon braver than most dove in thier balcony and disappeared from sight...then silence...cut by the sole scream and a fountain of gibs as the recons jetpack emerged from the dark side tunnel and fell to the ground below, covered in webbing, spit and numerous claw marks. Readying thier weapons red prepares for yet another battle this time with an alien enemy and they wonder in silence if it had been worth it...

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Installation:
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Unzip with folder names else you'll lose some textures :)

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Copyright/Credits:
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Map layout originally done by Tumorhead of the Weapons Factory mod (a very nice one) the .map was freely distributed so I changed it to fit glooms needs. So here's the basic credit:

Map layout, red base lighting: All done by the genius Tumorhead

Custom Texture Credits belong to thier makers the varied and many :)

Blue base lighting, dry riverbed additions, concept: Myself, Dark Rogue the not so genius :)

Constructive Ideas and thoughts: Exdeath[KA], Thanks man!

Playtesting/servers: Bidmix and Grit and more, thanks guys!