Date - 13. Januar. 1999
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Title           	: [D]esert [T]urmoil
Filename        	: desert9.bsp
			  textures/2slow
Author          	: Dirk Baetjer (2slow4u)
Email           	: 2slow4u@gmx.net
Description             : It's a big map with wide open canyons designed for big clan matches.
			I took over development of this map in June of this year. XTerminator
			came with this half ready map and asked me about finnishing the map.
			I implemented the Hangar and the second level in the desert (canyons) but had
			big problems to compile the map.
			I stopped development in august cause i changed the company. I started again
			in November 1999. Reducing the map (max visdata) and cutting some extended regions
			to make it playable (horrible r_speeds).

New !			The big problems in desert were : lightning to red; used teleporters; r_speed over 1000 in some places
			spider base to small for c4-attacks
			All of these problems are fixed (it took me more then 30 new versions), r_speed reduced to 700 
			near human base and in the hangar.
			The whole structur is the same, but many details changed. Take a look at it, i think its much better.
			I don't know if XTerminator does agree to changes; 90% of the map is now my design.



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Game                      : Quake 2
Single Player             : no
Muliplayer/Gloom          : Yes
Deathmatch                : no
Difficulty Settings       : no
CD Track                  : 2

======================
Compiler Junk:
--------------

Build Time                : Don't know----- a full month ?
Compile Machine           : Four Xeon 500mhz 1 Gb RAM
	QBSP3             : 45 seconds
	QVIS3 (Level4)    : 3 hours
	QRAD3             : 800 seconds
	Total             : Argh !

Known Bugs                : 

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Installation:
-------------

Unzip with folder names.



