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 Title       : 'Chaos', Simply enough
 Author      : KarnagE, (Curt Ratcliffe)
 Email       : curt_r@bigpond.com
 Description : A reasonable large map, kindof got the idea from playing throu
               halflife.... which was no way near as good as quake2...of
               course.......well... actually much much..... anyways =)
               i cant really give a description cause
               its not really one type thing or i'm to lazy,
               so go and run around for your selves

============================= Play Information ===============================


 
 Single Player     : only for running around and learning the map
                     thou theres not to much to learn
 Cooperative       : um.. gloom is Coop
 Deathmatch        : put on friendly fire and have some fun
 New Sounds        : nope, all sounds are from quake 1 and quake2
 New Graphics      : nup, none here
 New Music         : heh heh, maybe... to be added for a revised type version.
                     should be interesting if it goes past the drawing board
 Transparent Water : Nope no water at all

=============================== Construction =================================

 Base              : Built from scratch, I didn't get any ideas from any other
                     gloom maps this time around
 Editors used      : Qed3 (Qed2 upgraded to qed3)
 Known Bugs        : um... hatchling, kamis, stingers and the like, and i hope
                     thats all the bugs there is

 Construction Time : heh, major delays like about 1 month, so overall a couple
                     of weeks, but thats like little bits at a time
 Compile Computer  : Win98 p266, 32mb (forgive me!) 
 Qbsp              : N/A I cant remeber
 Vis Level 4       : N/A I forget..
 Light             : N/A Dunno

=============================== Installation =================================

Just unzip to ya gloom directory, such as X:\.....quake2\gloom\
theres about 5 files included, 3 sounds, the map, and this.
I should have the directories included so if not then shoot
someone for me.

=================================Other Info===================================

I tested this map with a 3dfx card, Banshee 16mb. The banshee is set to very
dark and i cant change it, so the maps, fine when set to that. I have tested
it with the software
settings and.... it gets abit to bright, so if its annoying i'll do a revised
with stuff added in to make it much darker.

Basically all the lighted textures are self lighted, i.e, i didn't put in any
light entities, for those who maybe wondering =)

I cant think of anything else.

===================================Credits====================================

id Software, Inc. for Quake II and Quake1 (for the sounds i have used but
renamed, so easier to see which are from my map and which ones i have used.
Team Reaction for Gloom.. der
Anyone else who i've sent copies to for quick testing and givin me some ideas
and problems the've spotted


        

	

