
===================================================
Title:		Bug Hunt
Filename:	bughunt.bsp
Version:	Final
Author:		Dave Baxter (aka Bidmix)
Email address:	bidmix@globalnet.co.uk
Home page:	http://www.users.globalnet.co.uk/~bidmix
Description:	Exclusive Level for Quake 2 Gloom Mod.
		Military Support Ship on routine re-supply mission.
		-----------------------------------------------------
		Last Received Report: "Systems failing... Crew dead...
		Quarantine breached... Evacu..." -Transmission end.
		-----------------------------------------------------
Credits:	id Software, Inc. for Quake II
		Team Reaction for Gloom
		Mathew Tagliaferri for QED II
		Whitenoise for Constructive Critism
		Lammy and Clear for Play Testing

===================================================

--------------INSTALLATION--------------
Complete file listing:
Level (bsp):	bughunt
Sound (wav):	bidmix1 bidmix3 bidmix4 bidmix6 bidmix8
Textures (wal):	maplower mapupper dispside stor1 stor2 bridge bridge2
		quarrev quarsign bays bays2
Info (txt):	bughunt.txt (you're reading it)

Copy the bughunt.zip file into directory quake2\gloom (e.g. c:\quake2\gloom)
Make sure you have a \quake2\gloom\textures directory, create one if necessary.
Unzip the filed with original directories selected.
Then run Quake II with the command line...
quake2 +set game gloom +set deathmatch 1 +set teamgame 1 +maxclients 20 +map bughunt


---------------Player Information---------------

Single Player:	Exploring only
Cooperative:	No
Deathmatch:	No
Team:		Oh Hell Yeah !
New Sounds:	Yes
New Textures:	Yes
New Music:	No

Features:	"Life-Form Locator" to track players.
		"Ventilation System" allowing access for Hatchlings
		(and Drones with practice).
		
For Schematics, Details, News and Tactics, check the Bug Hunt Web Site:
http://www.users.globalnet.co.uk/~bidmix/bughunt/bugstart.htm

---------------Author's Notes-------------------------

Tactically the map balances the humans excellent arc of fire in the
narrow tunnels with the spiders ease of access... this is hatchling
heaven and hell (depending on where you are).
Originally Tried and tested on LAN with all Voodoo2. Dunno what it's
like in software.
Door frames are hazardous - people bump into them in real life too *g*.
"Check those corners people!"

The original version of this map had a big movie influences and stupid
frame rates (severe overkill on the detail). Mail me if you want a 
copy and run a Voodoo2 or better.
As my first server map, this took a huge chunk outta my life. I had all
the heartache, now you have all the fun !

---------------Other info----------------------------

Spider Base Location:	Engine Rooms
Human Base Location:	Transporter Room
Duct Access Location:	Engine Rooms
Life-Form Locator:	Bridge, Missile Bays, Storage Rooms 1 & 2
Base to Base time:	25 to 30 seconds	

==================================================================
What's the world record for the longest .txt file accompanying a map ?
==================================================================

* Construction *

Base:		New level from scratch
Editor(s) used: QED II
Known Bugs:	depends how you define 'bug'...lemme know !
Build Time:	5 weeks (map)
		3 days (.txt file)
BSP file size:	2,588 Kbytes

---------------Compile Info--------------

qbsp3:		89 seconds
qvis3:		102 seconds  -level 4
qrad3:		3536 seconds -extra, -bounce 12

Compile m/c:	Pentium II 266 with 64 Meg RAM and Voodoo2

---------------Versions------------------

Original		26th Feb 1999 - Test and Demo
Test 	(Bughunt2.bsp)	10th Mar 1999 - Online Server Test
Final 	(Bughunt.bsp)	19th Mar 1999 - User Made Map Pack

==================================================================


---------------Copyright/Permissions-------------

This map and it's associated sound and tecture files may be
electronically distributed only if no charge is made to the recipient,
and may not be modified in any way. This text file must be included
with the level.

This map may NOT be distributed on any CD-ROM without prior, explicit
written consent by Dave Baxter.

This map may not be used on a commercial multi-player server without
similar explicit written consent.

Authors may NOT use this level as a base to build additional levels.
Sounds and Textures may NOT be used for other maps without similar
explicit written consent.

Copyright (c) 1999 Dave Baxter. All Rights Reserved.