Bugports Mission - Pod
map: _bpm_pod.bsp

For all Information, Instructions and Demos go to:
http://www.users.globalnet.co.uk/~bidmix/bugport/bugport.htm

Gameplay - YOU MUST READ THIS
-----------------------------

Background
----------
This is an objective based mission game and cannot function without
Gloom 1.2b
If you're going to run the Bugport missions yourself (and not just join
a server), please read bpm_campaign.txt

Storyline for second phase mission
----------------------------------
Even though the initial victory was theirs,  the Aliens realise that
they cannot survive indefinately aboard the space station. They must
get a breeder to the nearby planet to start a new colony.
One escape pod is still usable, but it's power has been deactivated.
The power switch is damaged and stuck and must be activated by a large
Alien with strength, then a breeder must get into the escape pod.
The section generators will fail due to damage to station systems in 20
minutes, after which time the pod cannot be launched.
A second smaller wave of Marines has arrived and docked their ship
directly to a used escape pod. The smaller ship has fewer resources and
is unable to support Mechs ! It does however have Insecticide spray
units which kill all Aliens, but it's supply of spray must be pumped
from the Port 42 reserves, a process which may take almost 6 minutes.
Station systems continue to behave eratically: the escape pod power
generators will fail in 20 minutes and toxic fumes are starting to appear in parts of the Station, namely the Central Lower
area and the Escape Pods.

Alien Objectives:
-----------------
1. 	Return power to the Escape Pods by activating the Escape Pod
	Power switch in the lower centre area. Only Stingers, Guardians
	and Stalkers have the strength to operate the switch. 

2.	Locate the remaining active escape pod in the Escape Pod Room.
	It's indicator light will go green when it's active.
	Only a Breeder can activate the door of the escape pod, and
	must enter it and throw the Launch switch which also closes the
	outer pod door. After a few seconds, the Pod will launch.
	If the breeder is still alive, the Aliens win.

	REMEMBER - If the escape pod generators fail before the pod is
	launched, the Breeder will not escape and the Humans will win.

Human Objectives:
-----------------
Prevent a live Breeder from leaving the Station in the escape pod for
20 minutes, at which time the Escape Pod Power generator will fail.

Timing
------
From the time the server starts the game you have 20 minutes before the
Escape Pod Power generator fails.
Throughout the game, the Port 42 Computer will keep you updated with
the time remaining and any other significant events.

Special Notes
-------------
1.	Both the Humans and Aliens have upgraded their bases so that
	they cannot be attacked by the opposing team:
	The Aliens have built venomous webs on their entrances that are
	impassable by Humans.
	The Humans have installed Insecticide spray units on their 
	entrances to kill any incoming Aliens.
	The spray units WILL NOT BECOME ACTIVE for 6 minutes from the
	start of the game.

2.	No Building is possible in the Escape Pod.

3.	The new Human ship is docked directly onto the Escape Pod room.

4.	Only 1 of the 7 escape pods is still functional and is
	indicated by a green light when power is restored.

5.	ONLY 3+ Frag Alien Classes can activate the Power Switch.
	ONLY a Breeder can access the escape pod.

6.	There's a nasty toxic leak in the last escape pod that is
	poisonous to Humans, but NOT Aliens.

7.	There's a nasty toxic leak in the lower central that is
	poisonous to all classes and races.

8.	The tracking system is Offline.

http://www.users.globalnet.co.uk/~bidmix/gloom/gloom.htm

ENJOY !
