Bugports Mission - Gas
map: _bpm_gas.bsp

For all Information, Instructions and Demos go to:
http://www.users.globalnet.co.uk/~bidmix/bugport/bugport.htm

Gameplay - YOU MUST READ THIS
-----------------------------

Background
----------
This is an objective based mission game and cannot function without
Gloom 1.2b
If you're going to run the Bugport missions yourself (and not just join
a server), please read bpm_campaign.txt

Storyline for second phase mission
----------------------------------
With the initial Aliens wiped out, the Humans plan to continue what the
crew started, and pump the remaining experimental Nerve Gas through the
ventilation system to kill the Aliens. To do this, power must first be
restored to the ventilation pumps by pressing the Vent Pump Power
switch in the lower central area. The stations crew initialised a
security lock before they left, so only marines with a high security
clearance can operate the switch and allow the Engineers to restart the
4 pump stacks and release the remaining nerve gas. Once the power is
restored and all 4 pumping stacks are running, the nerve gas will
quickly be distibuted throughout the station.
A small alien nest still remains near the vent pump rooms, but toxic
fumes and the effects of Nerve Gas leaks from the pumps themselves are
preventing the colony from spawning Stalkers ! The Aliens have however
created a poisonous web to protect the nest, but it's growth will not
be complete for about 6 minutes.
Station systems continue to behave eratically: toxic fumes are starting
to appear in the Central Lower area and the vent pump generators will
fail in 20 minutes !


Human Objectives:
-----------------
1.	Return power to the Vent Pumps by activating the security
	protected Vent Pump Power switch in the lower centre area.
	Only Commandos, Exterminators and Mechs have the required
	security clearance to do this.

2.	Activate all 4 vent pumps in the vent pump room.
	Each pump's switch has an indicator light which will go green
	when the power has been restored.
	Only Engineers have the ability to reprogram the systems to
	deliver the remaining nerve gas and must activate all 4 pumps
	before the pumping commenses. When the final pump is activated,
	the Nerve gas will take about 20 seconds to kill the aliens. at
	which point the Humans will win.

	REMEMBER - If the vent pump power fails before all the gas is
	pumped, the aliens will survive and win the game.

Alien Objectives:
-----------------
	Prevent the humans from activating all 4 pumps before the vent
	pump power fails after 20 minutes.

Timing
------
From the time the server starts the game you have 20 minutes before the
Vent Pump Power fails.
Throughout the game, the Port 42 Computer will keep you updated with
the time remaining and any other significant events.

Special Notes
-------------
1.	Both the Humans and Aliens have upgraded their bases so that
	they cannot be attacked by the opposing team:
	The humans have installed Insecticide spray units on their 
	entrances to kill any incoming Aliens.
	The Aliens have built venomous webs on their entrances that are
	impassable by humans, however, there are toxic leaks and the
	webs WILL NOT BECOME ACTIVE for 6 minutes from the start of the
	game.

2.	The new Alien nest has it's 2 entrances directly into the Vent
	Pump rooms.

3.	All 4 pumps must be switched on to deliver the nerve gas.
	The switches are indicated by green lights when the power is
	restored.

4.	ONLY 3+ Frag Human Classes can activate the Power Switch.
	ONLY Engineers can switch on the pumps.

5.	There's a nasty toxic leak in the lower central area that is
	slightly poisonous to all classes and races.

6.	The pumps have a very small leak which prevents building next
	to them

7.	The tracking system is Offline.

http://www.users.globalnet.co.uk/~bidmix/gloom/gloom.htm

ENJOY !
