Title:		bp32 Gameplay Test
Filename:	bp32_s2.bsp
Date:		8/12/99
Version:	s2
Author:		Dave Baxter (aka Bidmix)
Email address:	bidmix@globalnet.co.uk
Home page:	http://www.users.globalnet.co.uk/~bidmix
Description:	Exclusive Level for Quake 2 Gloom Mod.

Map Info:	http://www.users.globalnet.co.uk/~bidmix/gloom/gloom.htm

Credits:	id Software, Inc. for Quake II
		Team Reaction for Gloom
		Mathew Tagliaferri for QED II

======================================================================

---------Beta Gameplay Test Notes---------

This is a beta version of the 32 Player version, just one of the final
maps in the Bugport Campaign.
The purpose of this beta version is to ensure that the map's gameplay 
is balanced.
Successful testing at a 32 player level will see the map available for 
servers as soon as Gloom 1.2 is officially released.

--------------INSTALLATION--------------

bp32_u2.zip contents:
Level:		bp32_s2.bsp
Demos:		/demos
Info:		bp32_u2.txt (you're reading it)

Unzip the bp32_u2.zip file into quake2\gloom (e.g. c:\quake2\gloom)
Unzip the files with original directories selected.

To run the breeder vent demo, start Quake2 with the command line:
<route>\quake2.exe +set game gloom +map bps2_br.dm2

To run the engineer vent demo, start Quake2 with the command line:
<route>\quake2.exe +set game gloom +map bps2_en.dm2

Where <route> is the route to your Quake2 directory...
e.g. C:\quake2\quake2.exe +set game gloom +map bps2_en.dm2

---------------Player Information---------------

Single Player:	Exploring only
Cooperative:	No
Deathmatch:	No
Team:		2 Players - Hide and Seek mode
Team:		32 Player - we're gonna find out :)
New Sounds:	Yes
New Textures:	Yes
New Music:	:)

Features:	Symetrical and Logical Design
		Sign Posting
		Damage Free Doors
		Spamming and Rushing Protection
		Camper Prevention
		Full working Train
		Team Tracking System
		Unique 'switched' Gameplay
		Self-Cleaning Ventilation System

For Schematics, Details, News and Help, check the Bugport Web Site:
http://www.users.globalnet.co.uk/~bidmix/gloom/gloom.htm

---------------Construction---------------

Base:		New level from scratch
Editor(s) used: QED II
Known Bugs:	we're gonna find out :)
Project Time:	6 Months
BSP file size:	4,020 Kbytes

---------------Compile Info--------------

qbsp3:		154 seconds
qvis3:		299 seconds  -level 4
Arghrad:	8026 seconds -extra, -bounce 12

Compile m/c:	Pentium II 266 with 64 Meg RAM

======================================================================
Special Credits:

Voice-overs:	Lou 'Lammy' Murfin
Sky:		Primordial Soup
Alpha Testing:	Alexander (age 5)
Beta Testers:	Catbert, smthg_Evil, Chuckies, REX, Kumardagg, Rasputin,
		Binarycowboy, Lynch Hung, Sul, Sgt Zim, Norfenstein,
		Devil Warrior and all the crew :)

Also Thanks to:	smthg_Evil (compiling)
		Catbert (secure ftp)
		Sgt Zim, Catbert, Devil Warrior, Paendragon (servers)

Did I miss anyone ? Lemme know :)

======================================================================
---------------Copyright/Permissions-------------

This map and it's associated sound and texture files may be
electronically distributed only if no charge is made to the recipient,
and may not be modified in any way. This text file must be included
with the level.

This map may NOT be distributed on any CD-ROM without prior, explicit
written consent by Dave Baxter.

This map may not be used on a commercial multi-player server without
similar explicit written consent.

Authors may NOT use this level as a base to build additional levels.
Sounds and Textures may NOT be used for other maps without similar
explicit written consent.

Copyright (c) 1999 Dave Baxter. All Rights Reserved.
