
// these are the only sprites still in the game...

$spritename s_explod
$type vp_parallel
$load id1/gfx/sprites/explod03.lbm
$frame	24	24	56	56
$frame	120	24	56	56
$frame	216	24	56	56
$frame	24	88	56	56
$frame	120	88	56	56
$frame	216	88	56	56


$spritename s_bubble
$type vp_parallel
$load id1/gfx/sprites/bubble.lbm
$frame	16	16	16	16
$frame	40	16	16	16


$spritename s_light
$type vp_parallel
$load id1/gfx/sprites/light.lbm
$frame	104	32	32	32

