#pr0ndisxs FGD.

You need the 4 .wals that represent the color. blue,red,green,yellow that are placed near the goals and on the pron_blocker goals 

Documented by urz trooly: Michael "MurderINC, moriarty" Whitlatch
icq 8560148 whitlatch@planetquake.com



Citizen Designer welcome.
"Would you like to play a nice game of global thermal nuclear Prondisxs?"


NOTES: 

1)First and foremost there must be 1 pron_servex_dropper: this is where the servex is dropped from.  The game will not run without it.
1a)If you leave out a pron_player_start that team will not appear in the game.  As long as there are two teams the game can be played.

1b)For every team the following must exist: 1)pron_player_start with the appropriate flag checked <blue,red,yellow or green> 2)a disc_dropper with appropriate flag checked 3)a pron_score_spot with appropriate flag switched.
  **** If one of these are not placed the team will not appear in the map.

2)Very important: Gravity must be set between 300-400. We find that this makes gameplay very interesting.  If your map is not vertically oriented in any part of the map <horizontal 1 level> then gravity can be set to whatever you wish.   

3) The way that the game is played is based on the placement of item_boxes within the map.  If there are no item_boxes then there are no rockets, mines,etc and player must rely on disc only combat. We refer to rocket play within prondisx as Hardcore Prondisxs with a tag on the map name of HC<name of map>.  Disc only combat is soft prondisxs and requires no map name change.

3) Player specific goals can be placed anywhere but using a standard of having the score spot within the base of said team with a centralized servex_dropper works well.  Be creative, but make sure that everyones score_spot is equal distance from the servex, or equally difficult to return.

4)Remember that burst is part of the game and heights must be considered when making a map.  A super jump <jump,then burst adds additional height>  862 has been achieved with super jump and in the 400 grav maps.

5)pron_disc_return MUST BE WITHIN RANGE OF THE pron_player_start or the disc will fly around trying to get with its owner.

6)I was trying out some ideas with teleporters.  If you dont mind having a disc then go ahead. Basically discs cant travel thru a teleporter...  if u shoot it in a room then enter teleporter can't get to you and just bounces around. 

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Ok now for the entities:
1>pron_score_spot   where the player takes the servex to score.  Flag must be set to the players team. B,R,Y or G
2>pron_disc_return  where the players disc is returned from when the lpayer spawns or respawns into the map.  Flag must be set to players team. B,R,Y or G 

3>pron_blocker personally I think these are a bitch to deal with:
Similar to a button these entities are doors that are closed 
if a team is not in the game.  Let's say this is a 4 team map but only 2 teams decide to play.  Then the 2 remaining doors to the 2 remaining bases stay closed until someone joins that team.
HERE IS HOW XARN EXPLAINS THIS:
        just make 4 small boxes in the middle of nowhere
<\XaRn> and tie the pron_blocker entity to them
<\XaRn> change each's flags to red,green,blue,yellow
<\XaRn> its actually the same thing as a button
<\XaRn> now, make doors you want to block with
<\XaRn> make sure they are set to toggle
<\XaRn> and make it stay open
<\XaRn> in the wait before close field
<\XaRn> and give em a name
<\XaRn> and link one color of pron_blocker for those sets of doors
<\XaRn> and that will be one team
<\XaRn> do the same for allz


4>pron_player_start  where the player spawns into the map. Make sure it is next to a disc_returner and also that they are placed like a Deathmatch Player start would be.  Several we use 5 per team of course more can be used.

5>pron_servex_dropper  where the servex is dropped.  This is the disc that teams use to score.  There is only one servex in the world at a time. so only one servex dropper.

6>pron_shield the pron shield.  It's an item that gives player shielding.  Place sparingly as too many might unbalance the game.

7>pron_itembox   ATTN: this is how u differentiate a Softprondisx game and a Hardprondisx game.  The Itembox hold special weapons that the player can use to kill other players.  Make sense :)  randomly generated within the box are rocket,homing rocket, pron mine and pron rocket bomb.  They are fun but dont place them if you dont want your map to be hardprondisxs.  Again softpron is disc only play.

UNFORTUNATELY you will not be able to test ur maps using the present version as of 12/10 version of #pDsx's   as of 12/11 :)  u will be able to as the new version will be released.

FGD,textures everything in this zip that relates to #pr0ndisxs is copyright edict_dev 1998.  Nope can't be archived anywhere in any format without the express verbal permission of the creators. 
