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                    Weapon of Mass Destruction Type 6
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ATTENTION: This and all included files are only meant to be viewed by the
development team of PowerCubes. If you are not a part of the team please
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Description: Any range laser emitter. to set the direction just change
             the targets for the main laser.

Composition: A top of a 14 sided sphere is used for a base. Four
             lumber-like(8x8x64) sticks for rising chargers. 12 small
             cubes for the trains.

Effect:      The chargers rise to a 55 degree elevations and the trains rise.
             The trains are moving in a circular pattern and lasers turn on
             while targeting the trains. There are 12 lasers, 6 are green
             for the first ring of trains and 6 more that are blue for the
             second ring. There is a green laser from the same origin as
             as the first ring lasers. Then there is a red(fat) laser in the
             same origin as the lasers on the second ring. The green laser
             looks like its a core of the red laser. After all this the laser
             it targeted forward in a straight line and it hits the first
             wall. It gibs a part of the wall and goes on to the second. Then
             the laser gibs a part of the second wall. When it gets to a split
             half sphere in the end it explodes it while turning it into rubble.

Problems:   A few problems. First of all I did not get the lighting correctly.
            Second of all the trains are not moving in exact circles, I just
            didn't want to sped the time calculating everything. Besides that
            there are a few minor inconveniences. First of them is that the
            laser doesn't gib anything itself, I had to put func_explode and
            trigger them. As for the vis and rad time, this effect is perfect
            for maps, low vis and very low rad because of there not being
            so many brushes and moving entities.

         
