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                    Weapon of Mass Destruction Type 4
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Description:  A long range missile system.

Composition:  The base of the launcher is made from: a cube at 15 degree
              rotation, two half 6 sided cylinders for holders, four
              cut cubical brushes for legs, four lumber like cubes for
              stand. The side missiles are 8 sided cylinders with an 8 sided
              cone attached. The main missiles are the same only bigger.
              The exhaust is just a couple of func_explosion without a damage
              value.

Effect:       Two "beacon" missiles fly towards a long range target. When
              they arrive each one forms a base with a laser emitter. This
              is made to look like guides for the main missiles. Then the
              main missiles start moving towards the target. Each one is
              traveling 1 second behind a previous one. When each missile
              arrives at its target there are explosions set off at the
              other base. The explosions have no damage value but the area
              is covered by a trigger_hurt with a 5000 dmg value so
              anything in the area will die.

Problems:     This weapons is only useful for a map with an open area and
              two bases opposite each other. This is because the missiles
              only travel about 20 game units underground. The missiles
              travel at an arc and not a straight line. This means that
              they are func_door_rotating. The origin brush for each is
              located about 2000 game units below the middle of the floor.
              Each of the origin brushes is also in a hollow cube
              to prevent map leaks. Another problem is that the missiles
              are not lighted correctly. Also the missiles are not cut into
              the launch platform. I didn't cut them in because it would
              cause problems when the map would be compiled. The platform
              will look the same after launch. Last but not least there
              are no trails for the missiles only a single exhaust when
              launched. I didn't think I should put trails on 8 missiles
              because that would cause an overload of entities.

