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                    Weapon of Mass Destruction Type 2
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ATTENTION: This and all included files are only meant to be viewed by the
development team of PowerCubes. If you are not a part of the team please
exit and delete this and all included files.
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Description: An underground missile silo that when launched explodes and
             releases acid rain.

Composition: A half sphere connected to the floor with a cube cutout for
             the missile. A hollow cube underground made to house the
             missile. Four func_door_rotating as silo bay doors. The missile
             is made from: a 16 sided cone for the tip, a 16 sided cylinder
             for the fuselage, a hollow half sphere for the exhaust. Also
             there are 16 func_explosion that are used for the exhaust and
             about 8 or 10 more explosions for the main explosion. There are
             about 20 func_object spheres with slime1 texture use for the rain.

Effect:      It is triggered by a button. After about 1 second the bay doors
             open and the missile in on its way. The exhaust
             entities(finc_explosions) follow it. There is a main explosion at
             about the same time the 11 exhaust entity is triggered. After that
             the rain starts falling.

Problems:    Either I'm out of ram or out of entities ( I don't know which )
             but for some reason if I place about 2 or 3 more entities into the
             room the map won't load. If you find a solution for this email me 
             at DemolisherFX@usa.net. As for the vis and rad times this effect 
             only adds about a minute or so to the total time.
