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 A Roof mounted 360degrees covered turret
     For Half-Life
	By David Spurr
=========================================
  
   Right, if you saw my overhaul of Demolishers HL 360degree turret, this is similar to the first, but it's roof mounted.
   This version is reachable by a lift, which locks the door behind you, then it takes you up to a bullet-proof glass tunnel, to a glass turret.  The gun will the shoot, you may have to look at the floor, but I'm guessing your looking there in the first place to shoot. Anyway you then can shoot people, but not people directly under you as there is a 128x128 square or so, which you can't see or shoot at, so people are safe there.  
   After your bored of the killing, go back press the button and the lift takes you back down and opens the door....
   A new version may be in the pipeline so that people can get zapped or something every so often by people who are being shot at, or something, maybe if I get enough requests for that.
   
{{{ADD THE CONTENTS OF addtorad.txt TO YOUR LIGHTS.RAD FILE WHEN COMPILING THIS PREFAB}}}
   
 Thanx,  

      Dave Spurr

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Extra Info
=======================
  email :  dave@daspurr.softnet.co.uk

  URL:  www.daspurr.freeserve.co.uk  

  date:		24 February 1999
  
  build time:	4 hours approx . 

  additional credit: Demolisher (url:www.planetquake.com/fx   email:demolisher@planetquake.com)  	Original 360degree turret Idea.
		     VInce_the_runt@hotmail.com       -:Play testing.
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 specs:  	184 brushes  
		1121 faces
	        	
 point entities: 1 ambient_generic
		 2 light
		 2 multi_manager

 solid entities: 2 func_button
		 3 func_door
      	 	 1 func_tank
		 1 func_tank_controls
		 8 func_breakable
		 8 func_wall_toggle
		 
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Legal Info
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           **   This prefab remains the authors work and may not be included in any products that	
		will be used for profit.
           
	   **   All I ask from people who dare to use this prefab is that they include some recognition of me,  and supply me a copy of your map as I'd like to check out your uses and abuses of my prefab.

           **   As I will state many times in this text I ain't too good at this quake2 editing stuff yet,  and thus you can play with this prefab as much as you want,  but as long as the original idea/theme stays the same,  please include me in your recognition.

	   **   Send all comments and levels which you have included this prefab in to :  dave@daspurr.softnet.co.uk


 