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A Replicator For Half-Life
	By David Spurr

VIEWING OF THE BSP IS A MUST
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    Here's a replicator for Half-life which when you press a button this happens:
1. Shield comes down (glass)
2. Replication sequence starts (Including Sprites and sounds)
3. The replication sequence completes, and your replicated, totally usable item is ready.
4. Shield rises (glass)
5. If the item is picked up the machine will be ready for a new cycle 25 seconds after the button was pressed.
   Or If the item is not picked up the machine will automatically remove the item after 20 before the machine resets (so people cannot store multiple items for use later on, so it's almost like a normal spawning item)

   The item can be replaced by any spawnable item you choose just change the monstertype in the monstermaker entity.
   **Any other changes to the mostermaker entity should not be carried out as it took 4 days of work and collaberation between me and two other people to get the monstermaker to work in the correct way. THUS AS IT TOOK ME AND TWO OTHERS 4 DAYS TO EVEN GET THIS PREFAB WORKING, ANY USE OF IT SHOULD BE EMAILED TO ME PLEASE, WE'VE PUT TOO MUCH WORK INTO IT...

   Also if someone is hiding in the machine or just happens to be in the machine when it's ready to run it's cycle and someone else presses the button, sadly it will kill the person inside the machine, Oh dear =) 

   This prefab will work excellently in DM mode and people may find a use for it in single player mode.

   Oh yes it seems to give out two of everything every time, don't know why but I can't be bothered trying to mend it as it's taken me so long to get it working as it is.

   -DEfusion

***Add the contents of the addtorad.txt file to your lights.rad file for correct compiliation and lighting of the prefab***

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Extra Info
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  email :  dave@daspurr.softnet.co.uk

  URL:  www.daspurr.freeserve.co.uk  

  date:		21 March 1999
  
  build time:	Many many hours (due to having to work out how to get the monstermaker 		entity to work in the required way)

  credits:	Demolisher (demolisher@planetquake.com  www.plantquake.com/fx)
		Dasyati (mdavis@attcanada.net)

                Who both helped me work out the problems in the monstermaker entity to get 		it to work how I wanted for this prefab.

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 specs:  	23 brushes
		138 faces
	        	
 point entities: 2 ambient_generic
		 3 env_sprite
		 1 light
		 4 multi_manager
		 1 monstermaker
		 1 trigger_relay
	
 solid entities: 1 trigger_hurt
		 2 func_wall_toggle
	  	 1 func_door
		 1 func_button

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Legal Info
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           **   This prefab remains the authors work and may not be included in any products that	
		will be used for profit.
           
	   **   All I ask from people who dare to use this prefab is that they include some recognition of me,  and supply me a copy of your map as I'd like to check out your uses and abuses of my prefab.

           **   As I will state many times in this text I ain't too good at this quake2 editing stuff yet,  and thus you can play with this prefab as much as you want,  but as long as the original idea/theme stays the same,  please include me in your recognition.

	   **   Send all comments and levels which you have included this prefab in to :  dave@daspurr.softnet.co.uk


 