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A Laser Generator For Half-Life
	By David Spurr
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   Ok so I don't actually know if/or how a Laser Generator would ever work, but what the hell were in the world of Fantasy and Fiction here... does it really matter when you've got a good looking prefab =)

   This prefab includes all sounds and visuals needed, it also includes a large portion of roof (to hold the laser arms).

   Viewing the BSP will mostlikly be best, but I'll do my best at an explanation =)

   Anyway, the explanation...
1. Press the start button (Included on the quickly put together control desk, if you want to change controls to another button have it target ' start-150499 ' )
2. The doors concieling the Laser arms in the roof open.
3. The laser arms come down.
4. The power lasers start.
5. The main laser starts, and the generator is up and running (shown by rotating and flashing turbine type thing (you'll see what I mean))
6.  That's it... 
7. Oh yeah, you can turn it off too, with the sequence happining almost in reverse.(Included on the quickly put together control desk, if you want to change controls to another button have it target ' stop-150499 ' )


   **Once again IGNORE the R-Speeds in the example BSP as most of my prefabs are vised on fast - not full**

   Thanx,  

      Dave Spurr

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Extra Info
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  email :  dave@daspurr.softnet.co.uk

  URL:  www.daspurr.freeserve.co.uk  

  date:		15th April 1999
  
  build time:	3 1/2 ~4 hours

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 specs:  	142 brushes  (not bad I think, especially when you look at it)
		973 faces
	        	
 point entities: 5 ambient_generic
		 13 env_beam
		 4 lights
		 8 info_targets
		 3 multimanagers

 solid entities: 5 func_button
		 1 func_rotating
		 4 func_door
		 5 func_door_rotating
		 1 func_wall_toggle
		 1 trigger_hurt

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Legal Info
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           **   This text file must be included with the final map that my prefab will be used in.

           **   This prefab remains the authors work and may not be included in any products that	
		will be used for profit.
           
	   **   All I ask from people who dare to use this prefab is that they include some recognition of me,  and supply me a copy of your map as I'd like to check out your uses and abuses of my prefab.

           **   As I will state many times in this text I ain't too good at this quake2 editing stuff yet,  and thus you can play with this prefab as much as you want,  but as long as the original idea/theme stays the same,  please include me in your recognition.

	   **   Send all comments and levels which you have included this prefab in to :  dave@daspurr.softnet.co.uk


 