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A Decontamination Booth For Half-Life
	By David Spurr
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  Very simple, it's a decontamintation booth, which when you enter the door behind you closes and then you get blasted with shots of steam (or something, sound included) after a while of this the exit door opens and you can continue on your way.
   Dunno if anyone will use this, this was mainly practice for use of env_sprite and ambient_generic for me, but it may be useful for someone out there.
   Also I didn't want to go overboard with the detail, so the only none useful detail (I think) is the control computer screen inset into the side.

   Add the details contained in addtolightsrad.txt to your lights.rad file to get the lighting right.

    Thanx,  

      Dave Spurr

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Extra Info
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  email :  dave@daspurr.softnet.co.uk

  URL:  www.daspurr.freeserve.co.uk  

  date:		3 March 1999
  
  build time:	2~3 hours approx.

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 specs:  	81 brushes 
		481 faces
	        	
 point entities: 5 ambient_generics
		 12 light_spots
		 24 env_sprites
		 11 multi_managers

 solid entities: 8 func_doors
         	 2 func_walls
		 2 trigger_multiples

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Legal Info
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           **   This prefab remains the authors work and may not be included in any products that	
		will be used for profit.
           
	   **   All I ask from people who dare to use this prefab is that they include some recognition of me,  and supply me a copy of your map as I'd like to check out your uses and abuses of my prefab.

           **   As I will state many times in this text I ain't too good at this quake2 editing stuff yet,  and thus you can play with this prefab as much as you want,  but as long as the original idea/theme stays the same,  please include me in your recognition.

	   **   Send all comments and levels which you have included this prefab in to :  dave@daspurr.softnet.co.uk


 