ReVisions:
-------------------
OFFICIAL RELEASE
VERSION : v1.10
-------------------
	Added:
		Updated for the newest source relase.
-------------------
OFFICIAL RELEASE
VERSION : v1.00
-------------------
	Added:
		Models for all powerups...
		Ability to drop powerups...(+button6)
		HUD - Health and Stamina change colors depending on amount
		Added Grapple the correct way
	Fixed/Changed:
		Improve Bots - WAY WAY WAY better...
		Moved Lagometer
		Made Kamikazi a holdable item (like teleport and medkit)
		Re-moved kick..sorta..still there just doesnt say kick (with long jump)..better gameplay etc...
		Removed Double Gauntlet (hated it)
-------------------
PUBLIC BETA UPDATE
VERSION : v0.98
-------------------
	Added:
		1st Version of a new HUD...Just seeing if we could do it this way...
		Kamikazi Death...muhaha
		Random Death Messages
		Functional Jump Kick when you have long jump..pretty sweet....
		Complete air control with long jump...
		Added BOT Kamikazi knowledge
	Fixed/Changed:
		Stamina/Health Issue corrected..divides it up between health and stamina..
		       - crazy formula to decide how much where and all...
		Maked explosion for kamikazi work
		Fixed proxima on teams and such... ( thanks M.O.B.S. Review Crew for poiting that out )
		Fixed Kick-held...landed.still kick someone...
		Fixed Posion taking armor, etc..not just straight health
		Fixed Standing after poison death
		Fixed poison/speed icon loading..
		Removed Gauntlet Grapple (laggy...and almost useless)
		Fixed Quad/FireShield...
		Swimming takes no stamina for now to aleviate bot bug...
		Extend bounding Box for more realistic combat
		Removed Weapon display from team overlay
		Poison now gives the appropriate person a kill...no negatives.
		Wave damage increased...
		Extended Wave a bit
		Extend Gauntlet a tad...better gameplay
		JumpKick only with Long Jump
-------------------
PUBLIC BETA UPDATE
VERSION : v0.96 
-------------------
	Added:
		Added BOT Support
			(only minimal... pretty dumb still, but getting better)

	Fixed/Changed:
		Fixed a shader bug with the proxima model...
-------------------
PUBLIC BETA UPDATE
VERSION : v0.95 
-------------------
	Added:
		New animation.cfg files for all stock models. To help the long jump out....
		New Hit Sound
		Double Gauntlet Hit Sound
		Jump Sound
		Long Jump Sound

	Fixed/Changed:
		Changed rate of fire with Double Gauntlet (slowed it down a bit)
-------------------
PUBLIC BETA UPDATE
VERSION : v0.92 
-------------------
	Added:
		Proxima + Icon
		Long Jump produces a Kung-Fu Movie jump (actually swim anim...cheesy..but..)

	Fixed/Changed:
		Removed Gauntlet Jump (lame powerup)
		Fixed Wave shader
------------------
FIRST PUBLIC BETA
VERSION : v0.90 
------------------
	Added:
		Health gives stamina as well... Kinda related i guess...

	Fixed/Changed:
		Fixed over Max health/Stamina bug
		Poisoned no longer counts against your 2 total powerups
		Changed all powerups models of ours over to quad style. Same model,
			just with coordinated colors to the icons
----------------
VERSION : v0.80
----------------
	Added:
		Wave Blast graphics

	Fixed/Changed:
		Sped up Grapple Speed
		Fixed Map shooters... ie Grenades/Rockets/Plasma
		General gameplay improvments
		Basic Stamina refinement (when/where/how much etc.etc.etc.)
		Fixed Long Jump Bug
		Re-enabled Gauntlet Jump
----------------
VERSION : v0.70
----------------
	Added:
		Icons:
			Invis
			Quad
			Regen
			Flight (for 1 map? hah)

	Fixed/Changed:
		Stamina reflects on Damage and Running speed for now
		Fixed Speed calculation
		Fixed Knockback
----------------
VERSION : v0.60
----------------
	Added:
		Stamina

	Fixed/Changed:
		Fixed 2 show stoppers (misc crap)
----------------
VERSION : v0.50
----------------
	Added:
		Wave + Icon
		Models:
			Gauntlet Grapple
	
	Fixed/Changed:
		Complete re-write
			3rd one if anyone is counting
		Fixed NULL Model bug
		Fixed Lock up on Fragging dead corpses
		Fixed WAVE Lockup
----------------
VERSION : v0.40
----------------
	Added:
		Poison + Icon
			Poisoned + Icon (Side Effect)

		Models:
			Double Gauntlet

	Fixed/Changed:
		When hit, speed is lowered
		Increased Knockback with punch
		Fixed Grapple holding after time ran out....
----------------
VERSION : v0.30
----------------
	Added:
		Add 2 powerup limit at one time...
		Created Shadder for FireShield...
		1st version of speed and armor shaders...
		Removed Crosshair...
		Added first generation UI...
		Added death messages for all extra's like double gauntlet kills and such...
		New Icons for:
			Haste

	Fixed/Changed:
		Complete re-write
		Fixed lag of Grapple....	
		Fixed gauntlet not spinning when fireing...
		Fixed .tga alpha problem...
		Stopped hummiliation sound...
		Armor Changes:
			Red: 50...
			Yellow: 25...
			Shard: still 5...
		Messed with respawn times...
----------------
VERSION : v0.20
----------------
	Added:
		Bound grapple to a +key

	Fixed/Changed:
		Fixed "give all" and such commands...
		Fixed Fire Shield - hell fog bug
		Removed "weapon" # command ....cuz there are no other's...
		Fixed Gauntlet Jump for fire-held only...
----------------
VERSION : v0.10
----------------
	POWERUPS:
		Long Jump + Icon
		Gauntlet Jump + Icon
		Fire Shield + Icon
		Gauntlet Grapple + Icon
		Double Gauntlets + Icon

	FEATURES:
		Speed Shard + Icon
		Implemented Speed to Armor ratio	