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SpeedQuake v1.0 Documentation
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Table of Contents

1.0  INSTALLATION

2.0  CONFIGURATION
2.1   Client Variable
2.2   Server Variables

3.0  GAMEPLAY
3.1   Speed
3.2   New Powerup - Crack
3.3   SpeedFrags

4.0  TROUBLESHOOTING
4.1   DLLs
4.2   Known Bugs
4.3   Reporting Bugs
4.4   Coming Soon

5.0  FRAGBAIT STUDIOS
5.1   About
5.2   SpeedQuake Dev Team
5.3   Fragbait Studios Roster
5.4   On the Web
5.5   Acknowledgments

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1.0 INSTALLATION

     1. Install the latest Q3A Updates.  (1.16j as of 2/27/2000)

     2. Extract speedquake_v10.zip into your quake3 directory
        using folder names.

     3. You should now have a quake3\speedquake\ directory

     4. Now just start Quake and use the MODS menu, or connect to
        a SpeedQuake server.

     5. (Optional)  A SpeedQuake icon was included, you can find it
        in your \quake3\speedquake\ directory after installation.
        If you would like, you can create a shortcut directly to
        speedquake.  To do this, just make a copy of your current
        Quake III Arena shortcut, and add "+set fs_game speedquake"
        to the end of the command line.

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2.0  CONFIGURATION

2.1   Client Variable

      sq_slowflames [0/1]

      This client side variable toggles a "slow flames" version
      of the crack syringe.  Since the cool flame created by the
      crack syringe is made of a number of shaders placed very
      close to another.  This may be very slow on some computers.
      Toggling sq_slowflames to 1 will space out the flame shaders
      to the same distance as haste, lowering FPS impact.


2.2   Server Variables

      sq_scoring [0/1]

      This server side variable toggles between the two methods of
      scoring in SpeedQuake.  The default (0) makes each consequative
      SpeedFrag's value increase by powers of two.  (See Chart 1)

      If set to 1, sq_scoring changes the scoring to a more
      conservative scoring scheme.  Instead of powers of 2, the value
      of the consequative SpeedFrags by multiples of 2. (See Chart 2)

      Chart 1                         Chart 2
      +--------------+                +--------------+          
      | sq_scoring 0 |                | sq_scoring 0 |          
      +---+----------+                +---+----------+          
      | # |   Value  |                | # |   Value  |          
      +---+----------+                +---+----------+          
      | 1 |     1    |                | 1 |     1    |          
      | 2 |     2    |                | 2 |     2    |          
      | 3 |     4    |                | 3 |     4    |          
      | 4 |     8    |                | 4 |     6    |          
      | 5 |    16    |                | 5 |     8    |          
      | 6 |    32    |                | 6 |    10    |          
      | n | (n-1)^2  |                | n | (n-1)*2  |          
      +---+----------+                +---+----------+          



      The following server variables are used to replace existing
      items with the Crack Syringe holdable.  They are all simple
      boolean commands [0=off, 1=on].  In example, by default
      sq_battlecrack is 1.  Therefore by default, the battle suit
      will be replaced with the Crack Syringe during SpeedQuake
      play.

      sq_battlecrack      [0/1]  Default "1"
      sq_flightcrack      [0/1]  Default "1"
      sq_inviscrack       [0/1]  Default "1"
      sq_quadcrack        [0/1]  Default "0"
      sq_regencrack       [0/1]  Default "1"

      sq_medkitcrack      [0/1]  Default "0"
      sq_telecrack        [0/1]  Default "0"

      sq_bfgcrack         [0/1]  Default "0"
      sq_megahealthcrack  [0/1]  Default "0"
      sq_redarmorcrack    [0/1]  Default "0"
      sq_yellowarmorcrack [0/1]  Default "0"


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3.0  GAMEPLAY

3.1   Speed

      One of the most obvious aspects of SpeedQuake is the increased
      speed.  Every person always has Haste.  Period.  That means
      that SpeedQuake always plays fast and furious, especially with
      large numbers.

3.2   New Powerup - Crack

      As a replacement for haste, (and almost any other item), there
      is a new powerup.  Crack.  Now on the maps one can find the
      Crack Syringe.  The Crack Syringe looks like a blue medkit.
      But instead of getting health, using the Crack Syringe will
      begin your Crack Trip.

      While tripping on crack, the player is _very_ fast, lay
      _flames_ behind while running, and only takes 1/2 of all
      damage that would typically be inflicted on you.  After all,
      tripping on crack, it don't hurt! =)

      However, all damage that is protected from my crack is
      stored, and when the crack is up, it is all accrued.  On the
      SpeedQuake HUD, a damage meter is visible while tripping on
      crack, displaying how much damage has been stored.

3.3   SpeedFrags

      After making all players faster, it didn't take long to find
      out that a lot of players out there started running with the
      new speed instead of just duking it out.  To make sticking in
      the battle more rewarding, now SpeedFrags are possible.

      For every frag within 2 seconds, a SpeedFrag is awarded. And
      for multiple SpeedFrags, extra frags are accrued.  See the
      configuration section for an explaination of, and the amounts
      of the extra frags.

------------------------------

4.0  TROUBLESHOOTING

4.1   DLLs

      You must remove any DLLs from your baseq3 directory in order
      to run SpeedQuake correctly.  With the point release, you
      should _always_ put any DLLs in a seperate directory for that
      particular mod, and be certain that the source of the DLL files
      is trusted.

4.2   Known Bugs

      Autodownloading -  We are uncertain at this time if the
         autodownloading function for servers is completely reliable.

      Visual Discrepancy - Occationally when falling off an edge or
         hitting a sprong pad just right, the smoke from haste will
         continue to trail while flying through the air.  This is
         also the case with the crack flames. This will most likely
         be addressed soon, however, the bug is there in the latest
         version of Quake 3: Arena available at the time (1.16j), so
         we can't really say take credit for it. =)

      Console - console is a little tough to read.  It should be
         addressed soon.

4.3   Reporting Bugs

      If you find ANY bugs in this mod, please notify:

      Travis "Ash" Bradshaw
      Fragbait Studios Director
      ash@planetquake.com

      and/or

      Steve "IronMan" Lee
      Lead Programmer
      slee@planetquake.com

4.4   Coming Soon

      In the next version the following enhancements are planned:

      1. Custom Death Messages
      2. Single Player / Bot Support
      3. Easier to read console.
      4. Bug fixes. ( None I'm sure. =)

------------------------------

5.0  FRAGBAIT STUDIOS

5.1   About

      (also found at http://www.planetquake.com/fbstudios)

      Fragbait Studios began as a local group of dedicated Classic
      Quake players in El Dorado, KS.  As time passed, our computer
      skills and desire to create grew.  We began to dabble in level
      editing and demo recording.  About half way through the Quake 2
      era, we actually released a small demo called "Up, Up, and
      Away!!"  It was a simple demo, put to music and shot using
      Keygrip 2, that featured the highest jump possible on an id
      level in Quake 2.

      That demo landed us on Blues News, and our web page hosted on
      my dial-up ISP took over 2000 hits in two days.  We were
      hooked.  There was nothing more fun than creating something
      quality for the Quake Community.  The fun,  while creating, and
      while others enjoyed our work, was amazing.

      As time went on, skills continued to improve (especially
      considering the college educations present now) and we've
      continued our goal from the beginning:  To create quality
      projects to be enjoyed by the Quake Community, and have a damn
      good time doing it. =)

      After those days we've grew considerably in size and remained
      local to the Wichita, KS metro area (for the most part). Since
      the original demo, we've created a number of interesting things
      for the Quake Community, including Fragbait.org for the local
      gaming scene.  However, it is now, with the soon to be released
      SpeedQuake, that we have finally made something of high enough
      quality and outrageously fun to become part of the GameSpy
      Network, hosted by non other than PlanetQuake.

      It is a very bright era for Fragbait, and it only adds fuel to
      the collective fire for us to create even bigger, better, and
      more for the Quake Community.

      We hope to be around for the duration, thanks for reading the
      page.

      -- Travis "Ash" Bradshaw


5.2   SpeedQuake Dev Team

      Ash [fb]
      Travis Bradshaw
      Director
      ash@planetquake.com 
      Projects: SpeedQuake, Webmaster
 
      IronMan [fb]
      Steve Lee
      Lead Programmer
      slee@planetquake.com
      Projects: SpeedQuake

      Ronin [fb]
      James Marshall
      Play Tester
      ronin@planetquake.com 
      Projects: SpeedQuake

      D-Force.HOPw
      Todd Evans
      Play Tester
      dforce@planetquake.com
      Projects:
      SpeedQuake
 
      Orb
      Danial Porter
      Play Tester
      orb@planetquake.com 
      Projects: SpeedQuake


5.3   Fragbait Studios Roster

      Travis "Ash" Bradshaw
      Director

      Specialties: Concept and Design, Web, Networking, Clan [fb]
      Email: ash@planetquake.com 
      ICQ: 1478208 


      Matt "DamageInc" Clark
      Content Provider 

      Specialties: Concept and Design, Web Content
      Email: mdclark@southwind.net 
      ICQ: 34145378 
  

      Todd "DForce" Evans
      Level Designer / Coder 

      Specialties: Level Design, C, Networking
      Email: dforce@planetquake.com 
      ICQ: 2773639 

      
      Rob "}{ell" Minard
      Level Designer 

      Specialites: Level Editing
      Email: rjm7781@ksu.edu 
      ICQ: 941230 


      Steve "IronMan" Lee
      Lead Programmer  

      Specialties: Programming, Networking, Linux, Clan [fb]
      Email: slee@planetquake.com 
      ICQ: 656793 


      Danial "Orb" Porter
      Play Tester / Photographer 
  
      Specialties: Photography, Web Content 
      Email: orb@planetquake.com 
      ICQ: 6504364 


      Craig "QT2NA" Atchley
      Level Designer 
  
      Specialties: Level Editing, Clan [fb] 
      Email: qt2na@usa.net 
      ICQ: 16216864 


      James "Ronin" Marshall
      Play Tester 
  
      Specialties: Level Editing, Play Testings, Clan [fb] 
      Email: ronnin23@hotmail.com 
      ICQ: 34756094 


5.4   On the Web

      You can find Fragbait Studios and Clan Fragbait on the web at:

      http://www.fragbait.org
      Fragbait.org is a Quake Gaming website for the Wichita, KS
      area.  Here you can find the sites for all of the Fragbait
      Local LAN parties, pictures of local quakers, and a busy
      Quake messageboard.

      http://www.planetquake.com/fbstudios
      The Fragbait Studios Site on PlanetQuake is home to all of the
      major Fragbait Projects.

5.5   Acknowledgments

      Special Thanks to the following:

      Abby "sunbaby" Bryan
      for putting up with Ash

      Caryn "Hellchick" Law
      For going the extra mile to get Fragbait onto PlanetQuake

      PlanetQuake Staff
      For the awesome content and hosting

      The Gamespy Network Staff
      Bar none the best hosting network on the web. Period.

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