############################################################################
#                     Expert Obituary Death Cause File                     #
#                                                                          #
# PLEASE, PLEASE, PLEASE do not modify this file unless you are changing   #
# code to match. The weapons causes are set to the strings that id used in #
# their code to set the weapon types for the player entities. Modifying    #
# this file will render any obituary messages for the weapon name that you #
# change inoperable.                                                       #
#                                                                          #
# The cause '*' is a special cause meaning undetermined or undefined. This #
# MUST appear as the first in the file in order to make sure that the code #
# references a specific element of an array for unhandled contexts and     #
# causes.                                                                  #
#                                                                          #
#        Blitherakt!                                                       #
#                                                                          #
############################################################################

# Undetermined 
# !!! THIS MUST BE THE FIRST CAUSE IN THE FILE !!!
# !!! THIS MUST BE THE FIRST CAUSE IN THE FILE !!!
# !!! THIS MUST BE THE FIRST CAUSE IN THE FILE !!!
*

#
# Weapons/Weapon Projectiles
#

Blaster
Shotgun
Super Shotgun
Machinegun
Chaingun
Grenade
Launched Grenade
Rocket
HyperBlaster
Railgun
bfg blast
bfg laser
Hook

#
# Worldspawn
#

Fall
Water
Slime
Lava

#
# Worldspawn entities
#

func_plat
func_train
func_door
func_door_rotating
target_laser
trigger_hurt
