Tutorials

Sizes manipulating
Colour heightmap usage
Extending result in editor

Lesson 2: | Colour heightmap usage

I want to set different textures for the surface i make in 1st lesson with grid size = 4 and {X;Y} = {128;128}:

What do I need for this?

At first i choose textures for colours in ADVANCED SETUP:

(Don't forget to check "Textures by colour" checkbox as I forget above :)

Then run Adobe photoshop and load my heightmap there:

and select lower (darker) areas with <magic wand> tool.
When it's done I select <Hue/Saturation> dialog and make selected areas red as shown:

Then with <magic wand> I selet higher areas and make its green

And at last blue areas I define for third texture.

I also may leave some grey areas for default texture.

Let's look at result heightmap loaded in TERRAIN GENERATOR:

At last let's press "Done" and look at result surface:

Note 1: I use here better terrain quality to get better result (grid size = 1) and make square sizes less to keep terrain the same size ({X;Y} = {32;32})
Note 2: Tere are 2 different results above because of use of different COLOUR METHODS : "greyscale" or "bright".

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