Tutorials

Sizes manipulating
Colour heightmap usage
Extending result in editor

Lesson 3: | Extending result in editor

There are some tricks you may perform in Quake level editor with terrain generated with the help of TERRAIN GENERATOR.
I avise you to use Quark for such properties.

Look ar what I make:

1. Create terrain with TERRAIN GENERATOR and load it to Quark.

2. Select some polyhedrones which forms hill...

3. Scale them and as a result side faces with stone texture appears.

4. Select another hill part.

5. And make the same with it.

6. Select another hill part at another side view.

7. And scale it. As a result I have a realistic looking stone massive...

NOTE: You also may drag each SurFace instead of polyhedron scaling and manipulate with its normal vector to change SurFace orientation or move polyhedrones up and down for similar results.

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