==============================================================================

 ͻ
   Title : The Quake Storm Mod 0.53   
 ͼ

    Author       : The E.L.F. Team
    Filename     : STORM.ZIP
    Version      : beta 0.53
    Current Date : 27/03/99
    Patch began  : 20/11/98

 ͻ
   Type of Mod  
 ͼ

 Quake C  : yes
 Sound    : yes
 MDLs     : yes

 ͻ
   Format of Quake C  
 ͼ

 .qc files     : no (Mail us if you really want them)
 progs.dat     : yes

 ͻ
   Contact adresses   
 ͼ

Project leader - harbinger@storm-1.freeserve.co.uk

-------------------------------------------------------

Harbinger's quote of the month - "Yo weh oh!"

Doddie's quote of the month - "What, over the horizon?"

Film quote of the month - "You'd better bury him good."

Skinski's quote - "Are you the Keymaster?"

==============================================================================


This a compilation of some of our favourite patches from the internet, (Plus
many of our own!) to create a cooler game of Quake. We felt it needed doing
because most of the multi-weapon patches out there are now getting enormous,
and slowing down the most important event of the day, a game of Quake!

So only the best weapons and mods are going into this, to keep the info load
down and the game speed up. We're also not gonna stick too many new models in,
to keep down the download size.

We've tried to give credit for the originals where it's due, but just in case
we've missed your name, thank you for all your hard work.


==============================================================================


Who are the E.L.F.?

The E.L.F. is the Electronic Liberation Front, an organisation that strives to
bring to you the highest quality programs and games patches around. We fight
against those who suppress computer freedom (When we can be bothered).

Members who worked on this Mod include:

The Harb!ngeR of Fish           - Project leader, levels.
-------------------------
SkinSki aka Mauve'Bib           - QC code.
----------------------
Dan Squirt                      - Internet related work, working on levels.
---------------------
Chopski                         - Code testing / AI ideas
-------------------------------

Other members: (These guys did playtesting, except for that damned Russian...)

Death (Breath)
---------------------------------
Andre Vladimirvich Ulyanov Williams (Yes that really is his name) aka Ruski
-----------------------------------------------------------------------------
J J Anus (sad name)
--------------------------
Doddie
----------------------------
Kipling
--------------------------

==============================================================================


**********
*Weapons:*
**********

(Press key several times to see alternatives)

------------------------------

Button 1:

Standard Axe - Standard Quake Axe, but with a cool sound when you hit people

Throwing Axe - A Standard Axe that can be thrown and picked up.
               Flies quite slowly and causes medium damage.
               ('Bout 40 dmg I think)

------------------------------
Button 2:

Shotgun - Standard Quake Shotgun.

Vampire Shotgun - A Shotgun based weapon that drains the enemy of health and
                  gives it to you.
                  Low damage, Small ammount of health granted.

------------------------------

Button 3:

DB Shotgun - Slightly enhanced DB Shotgun.
             18 instead of 14 pellets fired.
             Now uses three shells per shot.
             This will hopefully make this more of a useful weapon in DM.

Sniper Rifle - Projectile based weapon with a slow reload rate.
	       Now completely redone, with a better hit location algorithm,
	       so that it does less damage if you shoot the target in the 
	       leg as well as more if the target is hit in the head.
	       To use it, hold down the fire button. The view will begin to
	       zoom in. The longer you old the fire button down before
	       releasing it, the more damage it does. It also has a laser 
	       targetting dot, to make it the most accurate weapon possible.

DB Laser Gun - Twice as affective as those puny enforcers! Fires two lasers
               out, stuck together.
               Uses two cells per shot.
               About as much damage as two lightning cells.

Chlorine Spray Gun - Fires a canister which flies slowly through the air,
                     spinning and firing out chlorine as it does. The gas
                     fades after a while. It does a constant area damage like
                     the gas grenade. The envirosuit protects from the effect
                     of the gas.

------------------------------

Button 4:

Nail Gun - Standard Quake Nail Gun.

Chain Gun - High velocity, high damage gattling cannon, with the capacity to
            rip people into very small chunks very quickly.
            Drains shells at an alarming rate, so if you miss too much, soon
            you won't have any ammo left to fire with, (we're talking about
            five-six seconds from full ammo here!)

------------------------------

Button 5:

Super Nail Gun - Standard Super Nail Gun.

Alcohol Dart Gun - One of our most original inventions yet. This gun has two
                   major effects. Firstly, if an SP enemy is hit with it, they
                   will lose all coordination and become drunk, spinning and
                   wandering about. While this is cool in it's self, it's
                   second effect is even greater. If another player is struck,
                   Their vision will quickly become totally stretched and
                   they will lose all sense of perspective, although they will
                   not be pushed around randomly like SP enemies. This effect
                   lasts about 20 seconds, but it gradually gets better during
                   this time. This gun has a rather slow repeat rate, and is
                   very difficult to aim, but it is a very good weapon,
                   nonetheless.

Railgun -       Another weapon from the film "Eraser", this time the railgun,
                which we seem to have done very well here. (This looks cool in
                deathmatch as the blue trail slams past you)
                Direct fire weapon, which does large ammounts of damage, but
                requires precise aiming. It can also shoot through people,
                and carry on to the person behind.
                This weapon rox. Nuff said.

------------------------------

Button 6:

Normal Grenades - Orginal Quake Grenade launcher.

Gas Grenades - Grenades release a gas cloud that poisons anyone within the
               cloud unless they have the Envirosuit. Causes damage within the
               cloud until it fades.

Pipe bombs - Bombs remain inert until detonated via Impulse 62
             Explode automaticaly if owner dies.

Proximity bombs - Costs 10 rockets, and releases a single mine that soon
                  splits into five others. They will jump towards any player
                  to come near, then explode. They will also slowly spread
                  themselves around, so that after a while they can start
                  surprising people from all directions!
                  All explode on death of owner.

Flame Thrower - Alright!! I have now TOTALLY redone this weapon. For ages I
                have been saying I'll make the flame from this spread, and
                now I've finally done it! Not only that, but this weapon is
                now model, not sprite based, and is just so cool. Use it.

Nail Bomb - Anyone ever seen the film Eraser? If so, this weapon will seem
            familiar.
            After 2.5 seconds on the floor, this grenade will fly upwards and
            then explode firing nails everywhere.
            Costs 1 rocket and 5 nails, but releases around 60 nails.

Blind Grenades - Fires a flash grenade which, on explosion, will temporarily 
                 blind your opponent if they are looking at it. If you are not
                 careful and don't turn away yourself you will be blinded as
                 well though your own sight will return twice as fast as
                 your opponent's. Takes 1 rocket.

Firewall grenades - Rather like a cross between the nail bomb and proximity
                    mines, this grenade flies into the air like a nail bomb,
                    then splits into several grenades, which all explode
                    halfway down to the ground, making a kinda firewall
                    effect. VERY powerful! Uses 5 rockets.

Nail Shooter Grenades - Straight from Team Fortress, these grenades employ
                        our new patent 'UpJump SpinRound' technology to leap
                        a little into the air and spin manically, firing out
                        nails horizontally in the process. Requires 1 rocket
                        and 10 nails to deploy.

------------------------------

Button 7:

Rocket Launcher - Standard Quake Launcher.

Drunk Missiles - Three missiles with totaly erratic paths to confuse and
                 scare your opponents.
                 Uses three rockets, stupid! ;-)
                 Slightly slower reload rate than normal.
                 High damage when combined hit occurs.

Plasma Cannon - Ever feel a longing for the good old days of Doom 2? The feel
                of that plasma cannon turning your enemies into small piles
                of badly drawn mush?
                Let the revels begin!
                Very high reload rate, as always! ;-)
                Now has a new model from Iikka Kernen.
                Now produces only bubbles underwater.
                Each shot has a 50% chance of gibbing zombies.
                If an enemy is killed with it, there is a 75% chance they will
                gib, even though it only does a little damage.
                Has has a slight inaccuracy built in.

Homing Missiles -These missiles will home in on any living object within
                 range, and attack them.
                 Uses 2 rockets per shot.
                 Reports who it is homing in on.
                 Normal rocket strength, but half speed once it begins to
                 home, otherwise 3/4 speed.
                 Great for shooting guys around the corner! =:-o
                 Will home even if you can't see your enemy.
                 Now does not home on dead bodies, teammates or co-op partners
                 Try putting one in the window of a building in Fort City!
                 Now should home on enemy Cujos (not yet tested).

Blood Drainer -  Fires a nail which digs into people and starts to spin.
                 Pumps blood out of people
                 Uses 1 rocket per shot
                 Lasts a few seconds before it disappears and causes constant
                 damage while it lasts

Anti-matter gun - This weapon will gib people.
                  Almost every time.
                  It's a sort of exploding shotgun thing.
                  Only use against closish targets, groups of targets or BIG
                  guys, as it spreads out a lot with range.
                  This weapon rox!

Flare - Possibly the greatest of Wedge's creations, the flare sticks in walls,
        glows brightly and sparks, eventually fading out. The only question is
        why they took it out of KQP.....

Fish Lobber - There are loads of fish missile patches out there, and they're
              all awful. This gun lobs a fish which swims through the air,
              and explodes in a shower of gibs when it hits the wall. It does
              more damage to the person it hits than a normal missile, but
              only has a small radius damage. The fish only flies slowly
              through the air, though.

--------------------------------------------------------------------------

Button 8:

Lightning Cannon - Standard Quake Lightning blaster.

Storm Cannon - Summons blasts of lightning from the sky (or the ceiling!) to
               strike down your enemies with deadly force. Doesn't need aiming
               but has a fairly limited range. Best in the middle of a crowded
               room or when you're backed into a corner.
               One cell per bolt, With an incredible refire rate, has approx
               25% chance of hitting, but belive me, it's worth using anyway.
               Has to be seen to be belived.
               Acts like Lightning cannon under water! Be careful! =8-()

BFG 9000     - The BFG is back! Need we say more?
               For any of you who have never played DOOM or DOOM2, run away!
               For any of you who have used the Quake ][ version, this is
               pretty much the same, only slightly less deadly as it doesn't
               shoot out laser bolts as it flies past. (I have now sorted the
               GL Quake bug with this weapon!)

Bouncing lightning - Just stuck in for the laughs it causes :)

--------------------------------------------------------------------------

Button 9:

Grappling Hook - This is the good old grappling hook by ... um, mike?
                 But I see it everywhere, and it's great, so we took it!
                 It would have been on weapon 1, but for the way the throwing
                 axe was coded, so we added an extra weapon button, bound to
                 impulse 12.
                 Hold down attack to sling the hook, and it will snag on
                 something after a time, draging you towards the object.
                 It will also do low damage on living targets.

==============================================================================


****************
*New Models/GFX*
****************

Grappling hook stuff
Throwing Axe
Shell Case
Plasma ball & Explosion
Fiend Arms*
Plasma Cannon
Throwing axe item*
Antimatter Cannon
Slug stuff
Sniper rifle/targetting dot
Probably more, can't really be bothered to keep this section up...

(Models annotated * are either unfinished or not yet implemented)
(Perhaps you could contribute on these by reworking/creating new models?)

************
*New sounds*
************

Grappling sounds
Plasma sounds
Throw axe sounds (Throw, hit, pain)
Shell case land sound
BFG sounds
Probably lot's more...

*************************
*Other Mods in the patch*
*************************

ELFBOt
------

Finally! I just got round to sticking the bots in STORM, and they rock! They
have simply too many features to write about, that I simply can't fit them all
in here, so just load up the ELFBOT.TXT file and read away!

Defender orb:
-------------

At the start of your life you are given a lightning orb which can be deployed
via:

Impulse 61

It is bound to the letter o.

An orb will hover in the air firing weak lightning beams at enemies who come
near. An orb has twenty shots before it dissapears, and can be shot and
destroyed by most weaponry.


New SP enemies:
---------------

New SP enemies currently include:

The Flame Trooper
The Rocket Trooper
The Defense Turret (Two versions)
The Psionic Slug

These use the standard Grunt as an alternative for the Flamer, and the
Enforcer for the Rocketeer. It is random whether you'll meet a standard guy
or one of our mods, so beware.
The turret must be placed purposefully on a level, as an enitity called:
 Monster_Tur
It can fire lasers or nails (spawnflags 2 for lasers)
It can be given a team value to appear in teamplay.
Turrets will alternate with Ogres when I get around to it.
Psionic Slugs alternate with dogs.

Multi-Skin:
-----------

Our own mod of multi-skin with just twelve skins (+Envirosuit) to
save on memory.

Impulse 2xx to select skin 1-12
Impluse 198 moves down one skin
Impulse 199 moves up one skin

Skins - 

1 - Mr. Normal
2 - SAS bloke
3 - Hitler
4 - Stormtrooper
5 - The Terminator
6 - Death
7 - The Devil
8 - Robocop
9 - UN Peacekeeper
10 - Doom guy
11 - Judge Dredd
12 - The Predator


Envirosuit skin change
----------------------

When an envirosuit is picked up, your skin will change to show you wearing it.
It will also protect against the effects of Gas Grenades and Chlorine Spray
(See above)


Solid Bodies
------------

Most bodies are now solid and can be gibbed.


Fiend Mod
---------

When you collect a pentagram you will change to the fiend, which can attack
using arms with a normal attack or by jumping at an enemy.

Impulse 254 will cheat and change to fiend in SP mode without the need for
pentagram.

Beware of fiends! That is my only advice! (and pipe bombs are a very useful
                                           weapon - SkinSki)

Fiends have 666 armour due to hard skin, but no ranged attack, so they CAN
be killed, also gives you 100 health.


Grenade Mod
-----------

Grenades etc... explode when landing in lava.


Pushing Mod
-----------

As a human you can kick people (And SP monsters) out of the way.
As a fiend you cannot be pushed and cannot push for playability reasons (You
could never make a close range attack because enemies were pushed away from
your arms)

Activate via Impulse 120


Zombie Mod
----------

Zombies on walls can be gibbed (Yawn) I know, I know, it's ancient and crap...
but I like it, okay?


Shell cases
-----------

Shell cases are ejected from all shotgun weapons.
(They don't hang around very long to save on packet overflows)


Cujo Mod
--------

Cujo the personal dog is back! He, umm, eats things, and, um, follows you
around, yeah, and, um, er, kills. Geddit?
As a side effect of having solid bodies, Cujo will now continue to chew on an
enemy not only until he dies, but until he gibs! Looks very cool.
To get Cujo in DM, pick up the lowest value armour on the level, and you will
be allowed one use of Cujo.


Activate toggle via - Impulse 100
Teleport him to you - Impulse 101
Activate his light  - Impulse 102
Toggle passive/attack - Impulse 103
Toggle don't move/follow player modes - Impulse 104

Crouch Mod
----------

You can now crouch, ducking under your enemies fire.
Currently you can still move at max speed while crouching,
but that will be fixed soon.

You cannot now fire when crouched.

Impulse 60 to toggle.


Ogre Mod
--------

Anyone who has edited the original Quake models knows that the ogre came with
a few extra frames of him winding up his chainsaw, but for some reason ID
never turned them on. Well now the Ogre will randomly pull the chain when idle
and will often pull it before close range combat. Just to add a little effect!

ChaseCam
--------

A floating camera which can be adjusted for the best viewing angle of your
player, works in all modes including,

Normal player,
Crouching player,
Normal fiend,
Crouching fiend. (Not recommended, looks crap 'cos we haven't made a frame for
                  it)

==============================================================================

Impulse Command List:

Impulse 12 - Select grappling hook

Impulse 50 - Spawn an ELFBOt (goes on your team in teamplay)
Impulse 51 - Spawn an ELFBOt (goes on bot team in teamplay)
Impulse 52 - Turn on BotCam

Impulse 60 - Toggle crouch mode

Impulse 61 - Deploy guardian

Impulse 62 - Detonate all pipe bombs

Impulse 64 - Something I forgot to document. Just use it! :) 

Impulse 130 - Toggle ChaseCam on + off

Impulse 131 - Change ChaseCam zoom
Impulse 132 - Change ChaseCam zoom
Impulse 133 - Change ChaseCam zoom
Impulse 134 - Change ChaseCam zoom

Activate Cujo toggle via - Impulse 100
Teleport Cujo to you - Impulse 101
Activate Cujo's light  - Impulse 102
Toggle Cujo through passive/attack mode - Impulse 103
Toggle Cujo's stay mode - Impulse 104

Impulse 120 - Toggle pushing of players

Impulse 2xx - Direct access to multi-skin
Impulse 198 - Down one skin
Impulse 199 - Up one skin

Impulse 254 - Fiend Cheat


Bound keys: (If they are not bound, see the readme.txt for info)

Impulse 9  - Q          (All weapons cheat, SP only)
Impulse 12 - 9          (Grappling hook weapon)
Impulse 60 - H          (Crouch toggle)
Impulse 61 - O          (Deploy Orb)
Impulse 62 - P          (Detonate pipe bombs)
Impulse 100 - V         (Toggle Cujo on and off)
Impulse 101 - B         (Bring Cujo to you)
Impulse 102 - N         (Turn on Cujo's light)
Impulse 103 - M         (Toggle Cujo's agressiveness)
Impulse 104 - Z         (Toggle Cujo's movement)
Impulse 120 - K         (Toggle kicking players around)
Impulse 50 - F          (Spawn an ELFBOt)
Impulse 198 - [         (Down one skin)
Impulse 199 - ]         (Up one skin)


==============================================================================


Original credits to - 


Drunk Missiles -     Justin Miligan

Shell cases -                Steve 'Wedge' Bond
Some firewall grenade code - Steve 'Wedge' Bond
Flare -                      Steve 'Wedge' Bond
Throwing axe -               Steve 'Wedge' Bond
                             John 'Choryoth' Guthrie

Fiend's Pentagram -  John Spickes
                     Josh Spickes

Solid bodies -       Jeff Epler
                     Jason Carter

KEYMIX pack -        KeyTrap

Biosuit -            Shyft
Zombies -            Shyft

Pipe bombs -         AsmodeusB

MultiSkin -          Dennis Noordsij

Proximity mines -    N-Tropy

Gas Bombs -          Patrick Martin

Cujo -               Jonathan E. Wright
Crouching code -     Jonathan E. Wright
BFG -                Jonathan E. Wright

Homing missiles -    Lynx
                     Dumont
                     Vhold

Lightning storm code -   Chris Burke
Vampire gun -            Chris Burke
Orb -                    Chris Burke
Alcohol Dart SP effect - Chris Burke 

Crouching model -    Glen Murphy

Blinding code -                                           PVP
Some firewall grenade code -                              PVP

Ogre Winding -       Arkhan
Sniper rifle code -  Arkhan

Sniper rifle hit location - John Cook

Bouncy Lightning - Paragon

DB Laser Gun - The bloke who made the 'quake patch' (don't ask me!)

Plasma gun model               - Iikka Kernen
Plasma explosion sprite        - Iikka Kernen
Plasma ball model              - Iikka Kernen
Turret                         - Iikka Kernen
Anti-Matter Cannon code +model - Iikka Kernen

Sniper Rifle model   - Team Fortress
Nail Shooter Grenade - Team Fortress

==============================================================================


Patches to incorporate in the future versions:

The Arms for the fiend

A rotating axe to give more throwing axes in DM

Floating gibs in water, slime, etc...

Maybe a chainsaw?

More SP enemies

Many more weapons......

------------------------------------------------------------------------------

Other recent releases from the E.L.F.:

(Lately it's been all Quake I, in fact, from now on that's about all we'll be
 doing, at least for a few months.)

ELFBOt          - ELFBOt is done!
                  Don't know if we'll release them seperatly, but for now,
                  enjoy these STORM bots!

GB1.Bsp         - A night mission for AirQuake, set in the gulf war.

Cargoshp.Bsp    - E.L.F.'s best standard Quake level (A specially modified
                  STORM version is availible, with pentagrams for the Fiend)

Forts.Bsp       - Another STORM optimised Quake level, this one set in a
                  small town, some say it's better than the Cargo Hulk.

                  ATTENTION! This level has now been vis'd, so it works
                  properly now, okay?!?

Stroop.Bsp    - If anyone out there has seen the movie Starship Troopers, they
                might recognize this as based on the point where several
                squads find themselves trapped in a small fortress while an
                overwhelming enemy force closes in on all sides, even from
                underneath the ground!

                This level was inspired by that scene, and contains the
                following:

                A small, easy to defend fortress packed with weapons.
                A burried bunker filled with resupplies for your tiered troops
                Several big cliffs, a cavern complex, over fifty monsters
                for you to combat from the (Limited) safety of your walls,
                underground tunnels.
                And Shub-Niggurath.

                I'll leave it up to you to work out how to kill her.
                Good luck!

ID.BSP          A brilliantly done arena map, in which the fragging comes
                thick, fast and furious!

-----------------------------

Up and coming extras............


Loads more SP/DM maps for STORM, many new weapons and bug fixes, and erm,
stuff.

We're knocking together an odd little patch that allows a game of pool, the
player has had his gun removed, and a pool que added, different coloured balls
are available, and you can even play pool in, um, poolmatch?
Don't really know what the point of this was, but it's got a quite nice level
to go with it..................

We're also working on another multi-weapons patch, this time a collection of
all the weapons too powerful to go into STORM, e.g. homing missiles which
avoid walls, open doors and basically destroy everyone on a level if fired.
This patch, the Stupidly Powerful Weapons Patch, isn't availible yet, but when
it is, there'll be a link to it on the STORM website.

-----------------------------

Contact info...

You can get in touch with the E.L.F. through any of the following means:

------

Email... To me!!!!!! (Harbinger)

harbinger@storm-1.freeserve.co.uk

------------------------------------------------------------------------------

Recomended Quake 1 Sites -

ELF Home page address - www.planetquake.com/elf

www.planetquake.com - Planetquake, The epicenter of everything Quake!

www.planetquake.com/minion - The source of the tutor bot (on which the ELFBOt
is based) and also of many interesting articles on AI, as well as several
different bot games.

kqp.mpog.com- KQP , the Killer Quake Patch, (Only for higher powered PC's now,
since it's getting rather large, but it's the mother of all patches)

www.planetquake.com/ikq/- AirQuake, Fly planes and drive tanks in Quake! (Last
I heard Iikka had finished working on this one and released the source code
but it's still worth getting the original.)
