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Revision History -

Current Version - Beta 0.52
New enemies - 3
Current number of new or modified weapons - 29
Number of original weapons that remain unchanged in their effect - 6

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BETA VERSIONS: (These all went on the internet)
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Version - 0.53

bot stuff

Added bot ambushing

Added bot adjusting aim to avoid obstacles in the way

Redid the sniper rifle with zoom in

Version - 0.52

Added Fish Launcher

Added the new bot velocity movement algorithm

Redid the flame thrower

Version - 0.51

Added Chlorine Spray Gun

Made ELFBOts rocket jump

Bug fixes

Version - 0.5

Added ELFBOt!

Several major bug fixes

Version - 0.4

Decreased fiend time to 1 min, cos i'm nasty!

Sorted the GL Quake bug. It now works with GL Quake as well!

Removed all the STORM maps! (Dunno why yet, I'm thinking of doing something
                             really good with them anyway.)

Added the ID.BSP arena map!

Removed the unpopular laser rifle.

Noticed and fixed a bug where the grappling hook stopped an enemy from
shooting when shot with it.

Noticed a weird bug where the grappling chain sometimes hangs in the air
pointing at various objects such as players, walls, cujo, that appears
after a while. I think it happens after you kill a player with it.

Added the sniper rifle + head shooting code

Added the Orb guardian.

Added the chain gun.

Added a new plasma cannon model, just until we can get Oshura's one working.

Vis'd FORTS.BSP, so it will run smoothly from now on. (Now removed anyway:-( )

Stopped fire from spawning underwater, and made it bubble, also did this
with plasma gun.

Completely rewrote the plasma gun, adding many new features (see STORM.TXT)

Reworked map STROOP.BSP so it doesn't have packet overflows so much any more
by decreasing the ammount of enemies. (removed anyway)

Added the Anti-Matter cannon

Added the Alcohol Dart Gun

Added Railgun

Added Firewall grenades

Added Anti-Matter Cannon

Added the new laser gun

Added bouncy lightning

\Added Nail Shooter Grenades

Added Flare

Lots of other stuff, too...
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Version - 0.3
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Noticed that GL quake won't run anymore (This is a BIG bug!). We don't know
why, since Dos Quake & Q95 still love it. Any ideas anyone? Purrr-leeease!

Decreased the number of nails coming from the Nail bomb, due to packet 
overflows.

Added this cool thingy where any type of nails (Guns or bombs) that hit a 
wall bounce off and away.

Fixed the BFG ammo cyclic bug.

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Version - 0.2

Got a copy of FASTQCC! Thank you Chop-Off!

Found a bug where quake will not change from BFG when low on ammo, but found
it impossible to change for some reason! (We'll probably work it out by next
time, but for now, it's not that bad a bug as some)

Cut fiend time to just one minute ('Cos Fiends seem to be everywhere these
days)

Fixed the reset skin bug after having had fiend mode

Added the nail bomb (Our own, not KQP's)

Added the flash grenades

Added the grappling hook

Added an all new start map that works! (It's even got a choo-choo train!)

Added the new sniper rifle & removed the old one

Made plasma balls spin + roll while moving

Sorted laser gun bug where it would crash if you shot a displayed weapon with
it

Sorted frame out for laser gun (It was firing from the wrong barrel)

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Version - 0.1

We hit the max limit for QCCDOS.EXE, so we've got to find ourselves one with
a larger limit (I've heard of something called FASTQCC.EXE or somthing, so
watch out, which has larger internal limits)

Added some features from Cujo 1.4, rather than the original 1.1 code we had
used previously. (You know, we spent hours fixing bugs in his code, when
                  it had all been worked out months ago!)

Added the Ogre code to allow him to wind up his chainsaw.

Added the BFG!!! Uses the orginal DOOM II graphics too! Wahey!

Fixed the floating bug with the crouch command.

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ALPHA VERSIONS: (These were only used at home or on our college network
                 except for a short release of 0.07)
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Version - 0.07

Noticed that the weapons teleport patch seems to be working much better, but
have no idea why! It's now very cool though!

Added a crouch key for the player, plus a new .mdl

Added the SAS trooper into the Multi-Skin mix, and removed old skull head.

Added a rocket trooper.
Spawns with the same method as the flame trooper but uses the enforcer.
(His firing frames are curently wrong)

Doubled the time that a flame is present for after having been created by the
flamer.

Changed the pack ejection for new SP enemies, so that a flamer leaves 3
rockets, and a rocket trooper leaves 3 rockets. Normal packs remain unchanged.
(This is still buggered though)

Altered the Homing missile and Cujo code so they no longer attack co-op
partners.

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Version - 0.06

Fixed a bug with the homing missile that caused spontanious crashes.

Added a flame for the flamethrower when hitting a wall or floor.

Increased time delay on pentagram respawning.

Removed Cujo's solid body, because if you killed him and left a corpse, you
could have as many Cujos as you wanted. There is still some bug that means if
Cujo is in pain, you can create another Cujo, so you may still find one git
with fourty dogs, if so, I ask you all gang up on him! This should be fixed
soon. (But I have noticed that the original author hasn't worked this one out
yet either)

Modified the Cargo Hulk map for storm and added it.

Made a quick Start map. (It's not very good, but it's got a nice banister on
                         the stairs!) :-}

                        (If I get begged enough I'll do an update)

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Version - 0.05

Added the Flame Thrower!

Added a flame trooper as an SP enemy.
At the start of the level, all grunts are randomly selected to become either
normal shot-gunners or flamers.

Removed the machine gun 'cos it didn't work quite right, may put it back in
some other time if we can work out what went wrong.

Added Cujo, Also slightly decreased his power. Altered him so he has a gibable
corpse.

Added several new multiplayer death messages for no real reason, randomly
choses one from a list of appropriate lines.

Fixed bugs with Cujo and Homing missiles, where they would target teammates in
teamplay deathmatch.

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Version - 0.04

Added a machine gun on weapon 4

Fixed a serious bug where items in multiplayer would sometimes respawn
invisible or with the wrong skin.

Added the Fort City map. (Needs a Vis currently)

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Version - 0.03

Fixed a dull bug where homing missile traced in on corpses 'n other crap.
(Even secret doors and panels!)

Added .mdl for Plasma Gun

Removed the old teleporting weapons patch since it was full of bugs.

Added a decent teleporting patch that works! (Sometimes, still has bugs with
collision detection frequencies or something, but never crashes anymore)

Put Fiend time back to 2 mins since it was unfair!

Increased spotting range on homers.

Fixed some stupid bugs with the V-Shotgun that allowed the player to steal
health from bodies and triggers.

Altered the kicking patch so it's less powerful and added an impulse key to
toggle on and off.

Added envirosuit patch.

Fixed cycling to 255 ammo bug on shotgun weapons.

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Version - 0.02

Added homing missile patch

Added Plasma gun & sounds & graphics for plasma but not weapon model yet.

Added Multi-Skin .mdl & configured the QC's so it works correctly.

Altered Fiend time to give the player 3 mins.

Added a weapons teleporting patch

Added a push patch that kicks other players away.

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Version - 0.01

The STORM Mod works now!

Right now in it's first version, it is COOL!
